Official Forgotten Stories promotional artwork

Weapon inputs and success cues

Forgotten Stories QTE

Forgotten Stories QTE rules vary by weapon family: some use shrinking circles, moving markers, targets, direction checks, visual or sound cues, and Rune matching. The Forgotten Stories QTE page records only the Normal and Critical conditions published in the official FAQ.

Verified4 primary source routes · checked 2026-09-13
Published families13

Punch plus 12 weapon families are described in the public FAQ.

Blade patternMove to color

Sword and Greatsword move a marker into yellow or green.

Magic patternMatch Rune

Wand and Staff require the matching Rune.

Training controlOffset

Lobby timing can be adjusted when reactions are consistently early or late.

Official evidence, practical consequences

Rules and clarifications to check before your next run

Latest evidence check 2026-09-10T07:36:13.104Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.

Question and evidence dateWhat the source establishesLimits and next step
September 10: Greataxe QTE made slightly easier

Official changelog · 2026-09-10 UTC

Racco's September 10 changelog says Greataxe's QTE was made slightly easier. The official weapon FAQ, reread for this review, still instructs you to press A or D on the side without branches, climb to the top, then press A or D to finish. It describes a faster completion for Critical. Try the current timing again if an older run or guide put you off this weapon.

The announcement gives no exact time limit, input-window increase or success-rate change. It does not announce a damage buff, a new input sequence or easier QTEs for every axe. The WIP Greataxe card still lists Speed −0.70, Cleave at 4 Energy and Sharp Sweep at 6 Energy with a 3-turn cooldown. No in-game timing measurement was performed.

Check Greataxe costs alongside the new QTE note →

Review Greataxe inputs and the September 10 change →

Message-level references are grouped in this page's source ledger.

Source-linked records

Normal and Critical conditions by weapon

Choose a weapon to read its input sequence and success cue. Offensive QTEs are separate from the defensive key drill below.

13 of 13 recordsSource dates shown per record
Weapon QTEOfficial Discord

Punch

Official FAQ

Normal
Click as the shrinking circle reaches the green area.
Critical
Click at the innermost white circle.

A critical has different damage and applies Exposed.

Checked 2026-09-11T01:32:03Z
Sword public source preview
Weapon QTEOfficial Discord

Sword

Official FAQ

Normal
Click when the moving sword marker reaches the yellow part of the bar.
Critical
Click when the marker reaches the green part.

Compare the damage result.

Checked 2026-09-11T01:32:03Z
Greatsword public source preview
Weapon QTEOfficial Discord

Greatsword

Official FAQ

Normal
Watch the accelerating sword marker and click in the yellow part.
Critical
Click in the green part despite the accelerating movement.

Compare the damage result; do not assume a constant marker speed.

Checked 2026-09-11T01:32:03Z
Mace public source preview
Weapon QTEOfficial Discord

Mace

Official FAQ

Normal
Click the brown rocks, avoid spiked balls, and keep misses low.
Critical
Hit every brown rock without a miss and avoid every spiked ball.

A critical changes damage and applies Exposed. The FAQ gives no numeric miss allowance for Normal.

Checked 2026-09-11T01:32:03Z

9 more source-linked records remain.

Separate defense practice

Defensive key memory drill

Recall the defensive keys here. This exercise does not simulate the weapon QTE timing described above.

Input memory drill

Dodge left

Select the published defensive key. This drill does not simulate timing or undocumented enemy attacks.

Practical route

Putting it into practice

  1. 01

    Select the weapon family

    Filter the archive before practicing so the expected visual or sound cue matches the equipped weapon.

  2. 02

    Learn Normal first

    A successful Normal condition matters before the faster or more precise Critical condition.

  3. 03

    Separate offense from defense

    Weapon attack timing is different from A, S, D, Space, and F defensive responses.

Source-linked media

Images and demonstrations

Greataxe source preview
Public WIPGreataxeWeapons card preview from the public work-in-progress board.
Greatsword source preview
Public WIPGreatswordWeapons card preview from the public work-in-progress board.
Greathammer source preview
Public WIPGreathammerWeapons card preview from the public work-in-progress board.
Sword source preview
Public WIPSwordWeapons card preview from the public work-in-progress board.

Limits to keep in mind

How we check sources →

Direct answers

Common questions

How many QTE families are published?

The official FAQ describes Punch and 12 weapon families.

What makes a QTE Critical?

The condition depends on the weapon and usually requires a faster, more precise, or error-free result.

Do Wand and Staff use the same QTE pattern?

Both require clicking the matching Rune; faster completion can be Critical.

Is the QTE the same as dodge controls?

No. Offensive weapon QTEs and defensive reaction inputs are separate systems.