Unique open cards in the public Weapons list.

Weapon evidence index
Forgotten Stories Weapons
Forgotten Stories Weapons use different attack records and QTE patterns while also contributing to Weapon Affinity growth. The Forgotten Stories Weapons directory exposes current public cards and links each decision back to QTE, stat-cap, and combat evidence.
Verified33 primary source routes · checked 2026-09-13Wooden Shield, Iron Shield, and Parrying Dagger are indexed with Items.
The official Discord FAQ covers Punch plus 12 weapon families.
Weapon and Element Affinity share the published total cap.
Choose your next step
Choose a weapon by its costs and conditions
Use your displayed Speed and the move you will actually use. The removed positive weapon Speed bonuses do not establish that all weapon penalties disappeared.
A starter with status pressure
Compare Dagger's 2-Energy Stab with Rapier's 2-Energy Puncture. Stab lists Bleed/Vulnerable; Puncture lists Bleed on Critical.
Their 6-Energy follow-ups have different cooldowns. Rapier's Duelist Dance follows three dodges; it is not a permanent base-Speed bonus.
A low-cost basic attack
Earthquaker Cestus lists Punch at 0 Energy, but Ragequake costs 7 Energy and has a five-turn cooldown. Its card lists a Dust drop route.
A free basic attack does not make the whole weapon free to use. Dust's September 10 checked WIP card labels one Cestus at 100%; that is not a live-tested guarantee or a universally best damage result.
Keep an extra turn or a casting option
Check whether your current Speed actually reaches 2, 3.5, 5.5 or 8. Read handedness and casting restrictions alongside your planned loadout.
Do not add a removed weapon bonus or round 1.95 up to 2. The Staff documentation conflict remains unresolved; Bow's documented exception does not apply to all weapons.
Choose a weapon for its job
Dagger, Rapier, Cestus or Bow?
Compare the action you can afford, its conditions and how the card says to obtain the weapon. These are four useful choices to inspect, not a complete weapon list or a tested damage ranking.
Stab: 2 Energy. Assault: 6 Energy, 3-turn cooldown.
Starter weapon, one-handed. Stab applies Bleed +1, or Vulnerable +1 if the target cannot bleed. Assault applies Vulnerable +1 per hit, changing to Bleed on Critical.
The card does not give an exact Assault hit count or a verified total-damage comparison.
Puncture: 2 Energy. Needle Flurry: 6 Energy, 2-turn cooldown.
Starter weapon, one-handed. Puncture adds Bleed +2 on Critical. Three dodges trigger Duelist Dance +1.
A shorter follow-up cooldown does not prove higher DPS; the dodge passive is conditional.
Earthquaker Cestus
Full attacks and requirements →Punch: 0 Energy. Ragequake: 7 Energy, 5-turn cooldown.
One-handed; the card lists a Dust drop route. Ragequake grants Rage +4 and adds Exposed +2 on Critical.
The free basic attack does not remove the follow-up cost. Dust's drop card, checked September 10, labels quantity 1 at 100%; this is WIP documentation, not a live-tested guarantee.
Shoot Arrow: 2 Energy.
Starter weapon, two-handed, with an explicit spellcasting exception. Critical adds Bleed +1 and Exposed +2.
That casting exception belongs to Bow; it is not permission to cast with every two-handed weapon.
For Dagger versus Rapier, both basic attacks cost 2 Energy and both listed follow-ups cost 6. The follow-up cooldown is 3 turns for Dagger and 2 for Rapier; their Critical conditions differ. Those facts alone do not establish a best weapon.
Check the published weapon-family QTE guide →
Public WIP cards: Dagger (checked 2026-09-13) · Rapier (checked 2026-09-13) · Earthquaker Cestus (checked 2026-09-13) · Bow (checked 2026-09-13). Card documentation is not an in-game test; newer official corrections are linked separately above.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-13T01:36:37.265Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-10 UTC
The September 10 named-move changes are Cleave base damage 14 → 15, Serrated Blade innate PEN +1, Jagged Uppercut base damage per hit 5 → 6, and Rapier Needle Barrage damage per hit 3 → 2.75. These affect move comparisons, not the listed resource cost of every weapon.
Matching identically named moves to cards is a cross-reference, not a weapon-by-weapon test. Rapier's card instead says Needle Flurry; no verified rename or total hit count is inferred from Needle Barrage. Serrated Blade gains PEN, not a stated extra damage point. Base values are not final damage against a resistant enemy.
Read Rapier's move costs and restrictions →
Official changelog · 2026-09-10 UTC
Racco's September 10 changelog says Greataxe's QTE was made slightly easier. The official weapon FAQ, reread for this review, still instructs you to press A or D on the side without branches, climb to the top, then press A or D to finish. It describes a faster completion for Critical. Try the current timing again if an older run or guide put you off this weapon.
The announcement gives no exact time limit, input-window increase or success-rate change. It does not announce a damage buff, a new input sequence or easier QTEs for every axe. The WIP Greataxe card still lists Speed −0.70, Cleave at 4 Energy and Sharp Sweep at 6 Energy with a 3-turn cooldown. No in-game timing measurement was performed.
Official changelog · 2026-09-08 UTC
Racco's September 8 announcement adds Frenzy to Dagger. Landing seven hits with the weapon grants Frenzy +1; weapon hits through skills or Counter can count. The announced effect gives +0.5 Speed and +1 PEN. The September 13 Trello check now finds Frenzy on the Dagger card and a separate status card listing the same bonuses. This is documentation catching up, not a second new passive.
Seven hits does not mean seven turns or seven button presses. The statement does not publish a stack ceiling, duration, reset rule or the exact hit count of Assault. Do not claim one Assault guarantees Frenzy, that all dagger-named off-hands gain it, or that the effect restores permanent base weapon Speed. Use your displayed Speed in the existing tool; no live stacking test was performed.
Read Dagger's Stab and Assault costs →
Official changelog · 2026-09-08 UTC
The September 8 official changelog restricts this Book's damage buff to weapons. Do not count it as a general spell-damage multiplier. The September 9 WIP card now agrees: each Perfection stack gives +5% weapon-attack damage, up to three stacks, with +1 Stamina regeneration while the effect is active—not +1 regeneration per stack.
The card, rather than this short announcement, describes losing all stacks after taking a hit or failing to land a Critical, plus +10% damage taken per stack on getting hit. These are documented risks, not a tested final-damage formula. Unwritten unlock: three consecutive Critical QTEs; writing costs 150 Ink Shards and signing costs 75 Ink; the written Book unlocks on spawn.
Official changelog · 2026-09-10 UTC
The newer September 10 changelog raises Execution Blow base damage to 22.5, superseding September 8's 21.5 reduction from 24. Greatsword and Gruesome both list an attack with that name. Their WIP attack descriptions give 7 Energy, a four-turn cooldown and Bleed +2 on Critical; those separate fields were not changed by this announcement.
The official post names the move, not a weapon-by-weapon test. Matching the named move to these two cards is a cross-reference. The card says it hits harder as the target approaches death, but neither source gives the missing-health scaling formula. Keep 22.5 as base damage, not guaranteed damage, a Critical result or an instant-kill threshold.
Check Greatsword's Execution Blow cost and Critical effect →
Official changelog · 2026-09-06 UTC
The September 6 changelog removes weapon Speed gains and names Rapier, Dagger and Earthquaker Cestus as examples. Their current Trello cards, and Damned Claws, no longer list the old positive Speed line. Recheck your displayed Speed before relying on an extra turn; the official FAQ lists thresholds of 2, 3.5, 5.5 and 8.
Removal of positive weapon bonuses does not establish that negative Speed penalties vanished. Rapier's conditional Duelist Dance is a separate status: its current WIP card lists +0.4 Speed. Neither its stack cap nor duration is supplied there, so do not treat it as an always-on weapon bonus or promise a stack-based extra-turn loop.
Check extra turns using your displayed Speed →
Official changelog · 2026-09-06 UTC
The September 6 changelog sets True Strength's boss-damage bonus with Cestus to +15%. The current Book card agrees and still lists +40% for Punch otherwise. Its unwritten requirements are defeating a boss with Punch and punching bosses ten times; both require having a single arm. Writing costs 200 Ink Shards and signing costs 100 Ink; the written Book unlocks on spawn.
The single-arm condition is a published unlock requirement, not advice to lose an arm. The bonus does not establish a final damage result after resistance, nor prove Cestus is the best boss weapon.
Official changelog · 2026-09-05 UTC · edited 2026-09-06
The changelog says weapons with elemental damage increases now deal that element as a portion of their original damage. It gives 90% original damage plus 10% Earth as an example, says the elemental portion raises its affinity and triggers related effects, and separately says affinity damage now scales correctly with bonuses such as Earth or Fire damage.
The 90/10 split is an example, not a universal ratio for every weapon. No complete conversion or post-defense formula is published, so the stat tool does not invent a final damage calculator. Existing affinity caps still apply; gaining an unwanted affinity can affect a planned build.
Message-level references are grouped in this page's source ledger.
Current player questions
Choose a weapon by its action, cost and restrictions
The September 6 weapon Speed correction is explained above. These current public-card comparisons cover what to do with each weapon, not a tested damage ranking. Open the linked record for its existing game image and complete details.
Baseline public Trello WIP checked 2026-09-13T01:38:18.558Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
WIP checked 2026-09-13T01:34:32.154Z
Grim now lists Speed −0.65 instead of −0.55: an additional 0.10 penalty on the card. It retains Void Damage +15%, PEN +1, Lifesteal +5% and Two-Handed. Its obtainment names Carcass. Cleave costs 4 Energy; Sharp Sweep costs 6 Energy with a 3-turn cooldown; Consume Life costs 8 Mana with a 3-turn cooldown.
The separate Cleave announcement gives a base damage of 15, not a total against every enemy. Use the character's displayed Speed after equipping Grim; do not assume an extra turn survives this penalty or that lifesteal compensates for Carcass's Bleed risks.
Check whether your displayed Speed still reaches an extra-turn threshold →Both are listed as one-handed starter weapons with PEN +1 and no positive Speed line. Rapier's Puncture costs 2 Energy and applies Bleed +2 on Critical; Needle Flurry costs 6 Energy with a 2-turn cooldown. After three dodges, its passive grants Duelist Dance +1.
Duelist Dance is conditional, not starting Speed. The status card now lists +0.4 Speed without a duration or stack ceiling; no guaranteed extra turn follows from equipping Rapier.
Check Rapier's conditional Speed effect →Stab costs 2 Energy and lists Bleed or Vulnerable +1, using Vulnerable when the target cannot bleed. Assault costs 6 Energy with a 3-turn cooldown: normal hits apply Vulnerable +1 per hit; Critical instead applies Bleed +1 per hit.
The card does not promise that both statuses apply on the same Assault hit. Check target immunities before relying on Bleed; cooldowns follow the side-switch rule, not repeated personal turns.
Review defensive responses and the cooldown rule →WIP checked 2026-09-10T01:32:37.446Z
Its weapon card names Dust as the drop source; Dust's updated WIP drop section lists quantity 1 at 100%. Punch costs 0 Energy; Ragequake costs 7 Energy with a 5-turn cooldown, deals small area damage and grants Rage +4. Critical inflicts Exposed +2. Current stats retain Defense +1, Earth damage +25%, PEN +1 and 15% Block Reduction.
The 100% label is source documentation, not a live-tested guarantee or an encounter rate. No exact area-damage value is published. Its removed base Speed bonus and the separate True Strength Cestus exception still matter.
Prepare for Dust before farming the Cestus →Wand lists Max Mana +4 and Max Runes +1. Staff lists Max Mana +8, Max Runes +3, Speed −0.60 and Two-Handed. These are equipment bonuses, not learned spells or an exemption from Book requirements.
The official FAQ broadly restricts casting when the left hand is unavailable, while also recommending staff/wand for rune slots and publishing Staff casting QTEs. This wording conflict is preserved; do not infer a universal rule from the Two-Handed label alone.
Separate spell learning, hand availability and rune capacity →Bow explicitly allows casting despite being Two-Handed; Shoot Arrow costs 2 Energy and Critical applies Bleed +1 and Exposed +2. Spear's Hoplite lists cost 0 and applies Counter +3 and Fortified +3; Spear also lists Speed −0.50.
Bow's exception is specific to its card. Hoplite does not prove that Counter activates on distant attacks or bypasses the three-stack ceiling. Negative Speed penalties are not removed by the positive-bonus changelog.
Practise Bow targets or Spear gap timing →WIP checked 2026-09-09T01:32:55.199Z
The retained official note removes positive weapon Speed gains. Separately, the open Wind Infused status card still lists +0.4 Speed and Wind-type weapon damage. Arts of Infusion grants the four casting options; their spell cards apply a matching effect to one party member.
A temporary status is not a weapon's base-stat line. This review has no new Discord confirmation of a status change, and Wind Infusion links an archived duplicate. Check displayed Speed rather than inventing an additive build total or guaranteed extra turn.
Check an extra-turn threshold using your displayed Speed →WIP checked 2026-09-10T01:32:37.446Z
The current Bone Claws card no longer has the +0.1 Speed line. It retains PEN +1 and One-Handed. This is consistent with the retained official removal of positive weapon Speed gains; it is not a separate new patch announcement.
Do not carry the removed base bonus into a build total. Dagger's newly announced Frenzy and Rapier's Duelist Dance are conditional effects, not evidence that Bone Claws regained permanent Speed. Unknown Critical effects on the Claws card remain unknown.
Separate Dagger's seven-hit passive from base weapon stats →Source-linked records
Search the records
24 records. Search includes the full requirements and effects; expand a result to read its source fields.

Grim
Official correctionOfficial September 10 named-move update; checked 2026-09-13T01:35:15.806Z. Other card conditions remain WIP. Read the current named-move balance changes →
Slashing Damage · Physical · Two-Handed · Heavy Weapons
Stats
Void Damage: +15% PEN: +1 Speed: -0.65 Lifesteal: +5% Two-Handed
Read all Grim requirements, effects and limits
Description
“A big scythe to reap the souls out of your enemies.” ~ Ingame
Attacks
Cleave
Official named-move base damage: 15 (previously 14). Named-move cross-reference, not final damage testing. Description: A heavy downward strike that splits through enemies. Critical Hit: Inflicts 2 Bleed and 2 Vulnerable Cost: 4 Energy
Sharp Sweep
Description: Placeholder Critical Hit: Inflicts 2 Bleed Cost: 6 Energy, 3 Turn CD
Consume Life
Description: Consume bleed stacks to pull the life out of your enemies into yours. Critical Hit: N/A Cost: 8 Mana, 3 Turn CD
Obtainment
Drops from Carcass

Dagger
Official correctionSeptember 8 official Dagger passive; checked 2026-09-10T01:41:28.916Z. The September 13 card check now includes Frenzy; the official landed-hit wording remains more precise than its seven-attacks shorthand. It is conditional, not restored permanent base Speed. Read the seven-hit condition and its limits →
Light Weapon · Slashing Damage · Common · Physical · One-Handed
Stats
PEN: +1 One-Handed
Read all Dagger requirements, effects and limits
Official Frenzy passive
Land seven weapon hits, including weapon hits via skills or Counter, to gain Frenzy +1: +0.5 Speed and +1 PEN. Duration, stack cap, reset rule and Assault hit count are not specified.
Description
“Light stealthy crude weapon.” ~ Ingame
Passives
Frenzy: After 7 attacks, you gain Frenzy +1
Attacks
Stab
Description: Drive your blade in, causing bleeding or making the target vulnerable, if it cannot bleed. Inflicts Bleed/Vulnerable +1 Cost: 2 Energy
Assault
Description: Perform multiple slashes to bleed and leave vulnerable your enemies. Inflicts Vulnerable +1 per hit Critical: Instead inflicts Bleed +1 per hit Cost: 6 Energy, 3 turn CD ## Obtainment Starter Weapon

Bone Claws
Official correctionOfficial September 10 named-move update; checked 2026-09-13T01:35:15.806Z. Other card conditions remain WIP. Read the current named-move balance changes →
One-Handed · Light Weapon · Slashing Damage · Rare · Physical
Stats
Pen: +1 One-Handed
Read all Bone Claws requirements, effects and limits
Description
“Claws made of bone shards, looks hurtful.” ~ Ingame
Attacks
Scratch
Description: Light laceration with your claws. Critical: ? Cost: 3 Energy, 0 CD
Jagged Uppercut
Official named-move base damage per hit: 6 (previously 5). Named-move cross-reference, not final damage testing. Description: Rend through armor, leaving the target exposed. Critical: ? Cost: 6 Energy , 4 CD
Mangle (Level 3 Feral Damned)
Description: Multiple claw strikes that exploit open wounds, dealing more damage the deeper they bleed. Critical: ? Cost: 5 Energy, 3 CD Applies 1 Bleed per successful hit.
Obtainment
Crafting (1 Fossil, 3 Bone Shard, 3 Iron)

Earthquaker Cestus
One-Handed · Light Weapon · Blunt Damage · Earth · Physical
Stats
Defense: +1 Earth Damage: +25% PEN: +1 Block Reduction: 15% One-Handed
Read all Earthquaker Cestus requirements, effects and limits
Description
“They are made of… you guessed!… Dirt!… Really hard dirt!” ~ Ingame
Attacks
Punch
Description: A simple strike driven by raw strength. Cost: 0 Energy
Ragequake
Description: Slam the ground dealing small AoE damage and gain Rage +4 Critical: Inflicts Exposed +2 Cost: 7 Energy, 5 turn CD
Obtainment
Dropped by Dust

Rapier
Official correctionSeptember 10 Rapier announcement checked 2026-09-13T01:35:15.806Z; raw card move names are preserved. Read the Rapier announcement and naming boundary →
Slashing Damage · Common · One-Handed · Light Weapon · Physical
Stats
PEN: +1 One-Handed
Read all Rapier requirements, effects and limits
Official Rapier named-move update
The announcement names Needle Barrage: damage per hit 2.75 (previously 3). The current card calls its multi-strike move Needle Flurry; the names are not treated as a verified rename, and no total hit count is inferred.
Description
“Light stealthy crude weapon.” ~ Ingame
Passives
Duelist Dance: After 3 dodges, you gain Duelist Dance +1
Attacks
Puncture
Description: A swift thrust that pierces through defenses. Effect: Inflicts Bleed +2 on Critical Cost: 2 Energy
Needle Flurry
Description: Unleash a rapid series of needle-like strikes. Cost: 6 Energy, 2 turn CD Obtainment Starter Weapon

Damned Claws
Official correctionOfficial September 10 named-move update; checked 2026-09-13T01:35:15.806Z. Other card conditions remain WIP. Read the current named-move balance changes →
Physical · Light Weapon · Slashing Damage · One-Handed
Stats
Pen: +1 Get +2 bleed at the start of a combat. One-Handed
Read all Damned Claws requirements, effects and limits
Description
“Hidden… but ready whenever you need them.” ~ Ingame
Attacks
Scratch
Description: Light laceration with your claws. Critical: ? Cost: 3 Energy, 0 CD
Jagged Uppercut
Official named-move base damage per hit: 6 (previously 5). Named-move cross-reference, not final damage testing. Description: Rend through armor, leaving the target exposed. Critical: ? Cost: 6 Energy, 4 CD
Mangle (Level 3 Feral Damned)
Description: Multiple claw strikes that exploit open wounds, dealing more damage the deeper they bleed. Critical: ? Cost: 5 Energy, 3 CD Applies 1 Bleed per successful hit.
Obtainment
Damned, Feral Subclass.

Spear
Physical · Slashing Damage · Two-Handed · Common · Medium Weapon
Stats
Max Posture: +2 PEN: +1 Speed: -0.50 Block Reduction: 7.5% Two-Handed
Read all Spear requirements, effects and limits
Description
“A long stick to poke foes from far away” ~ Ingame
Attacks
Poke
Description: A quick poke done with your spear. Critical: Inflicts Vulnerable+1 Cost: 3
Hoplite
Description: Hold your spear with strength and wait for the enemy to come at you. Critical: N/A Cost: 0 Applies 3 Counter and 3 Fortified.
Obtainment
Starter Weapon

Gruesome
Official correctionSeptember 10 official Execution Blow base-damage increase; checked 2026-09-13T01:35:15.806Z. The changelog names the move; this card lists the same move. Missing-health scaling is not published. Read the named move correction and damage boundary →
Slashing Damage · Physical · Two-Handed · Heavy Weapons
Stats
Physical Damage: +20% Speed: -0.90 Two-Handed
Read all Gruesome requirements, effects and limits
Description
“Oversized blade, a REALLY heavy one…” ~ Ingame
Attacks
Slice
Description: A heavy greatsword swing with full force. Critical Hit: Inflicts Bleed +2 Cost: 4 Energy
Execution Blow
Official announced base damage: 22.5 (previously 21.5; originally 24). Move-name cross-reference; not a tested final or Critical result. Description: A merciless strike that hunts the weak. The closer the target is to death, the harder it falls… until nothing remains. Critical Hit: Inflicts Bleed +2 Cost: 7 Energy, 4 Turn CD
Serrated Slice
Description: Make your enemies bleed with your serrated blade. Critical Hit: Inflicts Bleed +4 or Vulnerable +2 if immune Cost: 3 energy, 5 Turn CD
Obtainment
Drops from Carnage

Bow
Physical · Light Weapon · Slashing Damage · Common · Two-Handed
Stats
Speed: 0 Two-Handed
Read all Bow requirements, effects and limits
Description
“An old bow you found at a cheap price.” ~ Ingame
Passive
Able to cast spells despite being Two-Handed
Attacks
Shoot Arrow
Description: Let loose a steady arrow toward your target Critical: Inflicts Bleed +1 and Exposed +2 Cost: 2 Energy
Obtainment
Starter Weapon

The Pan
Physical · Medium Weapon · One-Handed · Blunt Damage
Stats
Max Posture: +2 Fire DMG: 2.5% Fire Res: 5.0% Speed: -0.65 One-Handed
Read all The Pan requirements, effects and limits
Description
“The alloy this pan yelds is another kind of metal rarely seen.” ~ Ingame
Passives
Having The Pan in your inventory or equipped unlocks special foods for crafting.
Attacks
Maul
Description: A crushing blow delivered with overwhelming force. Critical: Inflicts Dazed +1 and Exposed +2 Cost: 3 Energy
Double Strike
Description: Strike twice in swift succession. Critical: Inflicts Dazed +1 and Exposed +2 Cost: 4 Energy, 2 turn CD
Obtainment
The Cook Inheritance

Mace
One-Handed · Medium Weapon · Physical · Common · Blunt Damage
Stats
Speed: -0.60 One-Handed
Read all Mace requirements, effects and limits
Description
“A great mace to break some doors.” ~ Ingame
Attacks
Maul
Description: A crushing blow delivered with overwhelming force. Critical: Inflicts Dazed +1 and Exposed +2 Cost: 3 Energy
Double Strike
Description: Strike twice in swift succession. Critical: Inflicts Dazed +1 and Exposed +2 Cost: 4 Energy, 2 turn CD
Obtainment
Starter Weapon

Chromatic
Physical · Slashing Damage · Exotic · One-Handed · Light Weapon · Chaos
Stats
Chaos Damage: +25% PEN: +2 Speed: +0.10
Read all Chromatic requirements, effects and limits
Description
“A simple needle emitting light that shapes into a Rapier when you tap it gently.” ~ Ingame
Attacks
Puncture
Description: A swift thrust that pierces through defenses. Effect: Inflicts Bleed +2 on Critical Cost: 2 Energy
Needle Flurry
Description: Unleash a rapid series of needle-like strikes. Cost: 6 Energy, 2 Turn CD
Obtainment
Defeat Supreme Chaos (Rumiel)

Osseous Blade
One-Handed · Slashing Damage · Physical · Medium Weapon
Stats
PEN: +1 Speed: -0.40 One-Handed
Read all Osseous Blade requirements, effects and limits
Description
“Blades made of sharp bones and silver, it has a sharp point and a sharp edge.” ~ Ingame
Attacks
Slash
Description: Swing your sword with precision and strike your foes. Critical: Inflict 2 Bleed Cost: 3 Energy
Double Strike
Description: Strike twice in swift succession. Critical: Inflict 2 Bleed Cost: 4 Energy, 2 turn CD
Obtainment
Craftable (1 Fossil, 3 Silver, 3 Bone Shard)

Clayvorant Arm
Physical · Earth · Medium Weapon · One-Handed · Blunt Damage
Stats
Earth Damage: +10% Speed: -0.60 One-Handed
Read all Clayvorant Arm requirements, effects and limits
Description
“Clayvorant stuff might come in handy, haha…” ~ Ingame
Attacks
Maul
Description: A crushing blow delivered with overwhelming force. Critical: Inflicts 1 Dazed and 2 Exposed Cost: 3 Energy
Double Strike
Description: Strike twice in swift succession. Critical: Inflicts 1 Dazed and 2 Exposed Cost: 4 Energy, 2 turn CD
Obtainment
Dropped by Clayvorant

Sword
Medium Weapon · Slashing Damage · Physical · One-Handed · Common
Stats
Speed: -0.40 One-Handed
Read all Sword requirements, effects and limits
Description
“A cheap sword made for quick tasks” ~ Ingame
Attacks
Slash
Description: Swing your sword with precision and strike your foes. Critical: Inflict 2 Bleed Cost: 3 Energy
Double Strike
Description: Strike twice in swift succession. Critical: Inflict 2 Bleed Cost: 4 Energy, 2 turn CD
Obtainment
Starter Weapon Drops from Sword Bandit Drops from Harlod

Greathammer
Heavy Weapons · Physical · Two-Handed · Common · Blunt Damage
Stats
Speed: -0.90
Read all Greathammer requirements, effects and limits
Description
“A big hammer to put big nails on their place.” ~ Ingame
Attacks
Smash
Description: Channel your strength into a brutal, bone-breaking strike. Inflicts Dazed +1 Critical: Inflicts Dazed +3 and Exposed +2 Cost: 5 Energy
Ground Slam
Description: Crash your weapon into the ground, dazing those caught in the impact. Critical: Inflicts Dazed +4 and Exposed +2 Cost: 6 Energy, 3 turn CD
Obtainment
Starter Weapon

Greatsword
Official correctionSeptember 10 official Execution Blow base-damage increase; checked 2026-09-13T01:35:15.806Z. The changelog names the move; this card lists the same move. Missing-health scaling is not published. Read the named move correction and damage boundary →
Slashing Damage · Physical · Two-Handed · Common · Heavy Weapons
Stats
Speed: -0.70 Two-Handed
Read all Greatsword requirements, effects and limits
Description
“A big sword made for heavy tasks.” ~ Ingame
Attacks
Slice
Description: A heavy greatsword swing with full force. Critical Hit: Inflicts Bleed +2 Cost: 4 Energy
Execution Blow
Official announced base damage: 22.5 (previously 21.5; originally 24). Move-name cross-reference; not a tested final or Critical result. Description: A merciless strike that hunts the weak. The closer the target is to death, the harder it falls… until nothing remains. Critical Hit: Inflicts Bleed +2 Cost: 7 Energy, 4 Turn CD
Obtainment
Starter Weapon

Greataxe
Official correctionOfficial September 10 named-move update; checked 2026-09-13T01:35:15.806Z. Other card conditions remain WIP. Read the current named-move balance changes →
Heavy Weapons · Slashing Damage · Physical · Two-Handed · Common
Stats
Speed: -0.70 Two-Handed
Read all Greataxe requirements, effects and limits
September 10 official QTE update
Racco says the Greataxe QTE was made slightly easier. No numerical timing change or damage buff was announced. The official FAQ still describes A/D on the branch-free side, then A/D at the top; faster completion is its Critical instruction.
Description
“Oversized axe made for tree that ended up as a brute weapon.” ~ Ingame
Attacks
Cleave
Official named-move base damage: 15 (previously 14). Named-move cross-reference, not final damage testing. Description: A heavy downward strike that splits through enemies. Critical Hit: Inflicts Bleed and Vulnerable +2 Cost: 4 Energy
Sharp Sweep
Description: Placeholder Critical Hit: Inflicts Bleed +2 Cost: 6 Energy, 3 Turn CD
Obtainment
Starter Weapon

Wand
Magic Weapon · Common · One-Handed
Stats
Max Mana: +4 Max Runes: +1
Read all Wand requirements, effects and limits
Description
“Wand made for initiates in magic” ~ Ingame
Obtainment
Starter Weapon

Staff
Magic Weapon · Two-Handed · Common
Stats
Max Mana: +8 Speed: -0.60 Max Runes: +3 Two-Handed
Read all Staff requirements, effects and limits
Description
“A staff that you can channel more mana for bigger spells” ~ Ingame
Obtainment
Starter Weapon

Magic Weapons
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Light Weapons
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Medium Weapons
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Heavy Weapons
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z20 more source-linked records remain.
Practical route
Putting it into practice
- 01
Filter the weapon family
Search the public record list by name, label, or description.
- 02
Open the exact card
Use source stats, attacks, costs, and requirements instead of assuming one shared template.
- 03
Choose the best use, not a fake best weapon
No source-backed universal winner exists. Match the card's published requirements and attacks to your build, then practice that family's Normal and Critical QTE conditions.
Source-linked media
Images and demonstrations




Video demonstrations
Community video · Not official
PUNCH BUILD FOR HYPE MOMENTS AND AURA | Forgotten Stories Roblox
By layla. Opens YouTube only after your click.Historical community build: the creator's September 8 Discord post warns it was nerfed during editing. The post describes an introduction and boss-rush footage; this review checked the source post and video metadata, not every frame or the creator's later comments. Do not copy its old numbers as current balance.
Read the current Cestus Book correction before using the build →Community video · Not official
[Forgotten Stories] Flaming Spear be like
By Sils Game Testing, . Opens YouTube only after your click.Community video · Not official
battle of the fist | forgotten stories roblox
By Rotiski. Opens YouTube only after your click.Community videos demonstrate one player's run. They are not official evidence for exact mechanics, availability, drop rates, or balance.
Limits to keep in mind
- Not every public weapon card has the same level of detail.
- The page does not rank weapons without a transparent tested method.
- QTE timing windows are not reverse-engineered or guessed.
Direct answers
Common questions
How many Weapons are open in the directory?
The cleaned snapshot retains 24 unique open weapon records.
Do Weapons share one QTE?
No. The official FAQ describes different patterns by weapon family.
How do Weapons affect stats?
Using a corresponding weapon grows its affinity, inside the shared Weapon and Element cap.
What is the best weapon in Forgotten Stories?
The checked official and public sources do not establish one universal best weapon. Compare the exact card, build requirements, attacks, and QTE before choosing.
Primary evidence
Sources and check dates
Posted 2026-08-21T18:45:09.382Z; checked 2026-09-10T07:36:13.104Z.
Official DiscordSpeed and extra-turn thresholdsPosted 2026-08-21T18:02:13.964Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordMagic and Spells FAQRune input, spell unlocks, extra Rune scaling, and Rune Slots.
Official DiscordCooldown turn-boundary changelogOwner-authored September 4 note: repeated turns no longer tick cooldowns; cooldowns tick when control switches between party and enemy sides.
Public TrelloForgotten Stories public TrelloOpen work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPRapierChecked 2026-09-13T01:38:18.558Z. Documentation is not an in-game test.
Public Trello WIPDaggerChecked 2026-09-13T01:38:18.558Z. Documentation is not an in-game test.
Public Trello WIPDuelist DanceChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-06T16:14:13.910Z. Documentation is not proof of a live patch.
Public Trello WIPEarthquaker CestusChecked 2026-09-13T01:38:18.558Z. Documentation is not an in-game test.
Public Trello WIPWandChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T08:05:28.184Z. Documentation is not proof of a live patch.
Public Trello WIPStaffChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T08:05:20.882Z. Documentation is not proof of a live patch.
Public Trello WIPBowChecked 2026-09-13T01:38:18.558Z. Documentation is not an in-game test.
Public Trello WIPSpearChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-03T03:17:50.866Z. Documentation is not proof of a live patch.
Public Trello WIPCounterChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T05:49:49.676Z. Documentation is not proof of a live patch.
Public Trello WIPBone ClawsChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T06:13:52.124Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPGrimChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-12T20:09:17.613Z. Documentation is not proof of a live patch.
Public Trello WIPCarcassChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-09T12:45:25.577Z. Documentation is not proof of a live patch.
Official DiscordCleave, Serrated Blade and Jagged UppercutPosted 2026-09-10T15:52:58.908Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordRapier Needle BarragePosted 2026-09-10T15:53:33.941Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordRacco: Greataxe QTE made easierPosted 2026-09-10T05:19:36.123Z; checked 2026-09-10T07:36:13.104Z.
Official DiscordDagger Frenzy trigger and bonusesPosted 2026-09-08T16:44:47.344Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordPerfection damage applies only to weaponsPosted 2026-09-08T16:04:51.980Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordExecution Blow base-damage reductionPosted 2026-09-10T15:50:21.645Z; checked 2026-09-13T01:35:15.806Z.
Official DiscordWeapon Speed gain removalPosted 2026-09-06T13:34:09.966Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordTrue Strength Cestus correctionPosted 2026-09-06T00:52:12.652Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordElemental portions and effect triggersPosted 2026-09-05T20:09:29.601Z; edited 2026-09-06T08:52:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Official DiscordAffinity bonus-damage scaling fixPosted 2026-09-05T20:11:28.212Z; checked 2026-09-06T03:10:47.686Z.
Public Trello WIPArts of Infusion (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T13:40:40.651Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPFire Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:01:08.999Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWater Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:00:49.571Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPEarth Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:00:25.184Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWind Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T20:26:14.847Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWind Infused (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:51:51.197Z. No live-game test; first collected detail is not necessarily a new update.
Connected field routes
Related guides
Use weapons inside a full battle route.
02Archivesconsumable and equipment indexReview off-hand and consumable support.
03Archivesprotection progressionCompare public costs, resistances, requirements, and evidence gaps.
04Startmain game guideReturn to the complete source-linked player guide.