Unique open cards after placeholders and closed records are excluded.

Buff and debuff field guide
Forgotten Stories Status Effects
Forgotten Stories Status Effects include public buffs and debuffs with stack, damage, Speed, resistance, or treatment rules when a card publishes them. The Forgotten Stories Status Effects page keeps dangerous cures near official FAQ evidence and leaves unfinished fields visible.
Verified29 primary source routes · checked 2026-09-13Cleansing Waters removes it only on a Critical Cast in the current WIP card.
Cleansing Waters removes it only on a Critical Cast in the current WIP card.
FAQ lists both; the Cleansing Waters cast variant remains unresolved.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-13T01:36:37.265Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-10 UTC
The September 10 changelog increases Cursed Inferno's damage-over-time base start to 6. This names a DoT starting value, not total damage or a new cast requirement.
The post does not specify a new number of ticks, tick interval, full progression or final resisted damage. No matching standalone card was found in this review; do not equate the name with My Brutal Inferno or invent an obtainment route. Do not multiply six by an invented duration or present tested DPS.
Official changelog · 2026-09-08 UTC
Racco's September 8 announcement adds Frenzy to Dagger. Landing seven hits with the weapon grants Frenzy +1; weapon hits through skills or Counter can count. The announced effect gives +0.5 Speed and +1 PEN. The September 13 Trello check now finds Frenzy on the Dagger card and a separate status card listing the same bonuses. This is documentation catching up, not a second new passive.
Seven hits does not mean seven turns or seven button presses. The statement does not publish a stack ceiling, duration, reset rule or the exact hit count of Assault. Do not claim one Assault guarantees Frenzy, that all dagger-named off-hands gain it, or that the effect restores permanent base weapon Speed. Use your displayed Speed in the existing tool; no live stacking test was performed.
Read Dagger's Stab and Assault costs →
Official changelog · 2026-09-05 UTC
Counterweight now grants one Counter after five parries instead of seven. Counter can stack to three and is consumed by landing counters, rather than decaying with turns. The counterattack's listed weapon-damage reduction is 20% for Light, 25% for Medium and 35% for Heavy. The public Counter card still restricts activation to close attacks; Counterweight's two-handed-weapon requirement is separate from that trigger.
Three is the status ceiling, not a promise that every source can generate three stacks. Parrying Dagger's card separately limits its own stack generation to one. The changelog does not state that a single hit consumes every stored stack.
Check Counterweight's write and sign requirements →
Official FAQ clarification · 2026-08-21 UTC · edited 2026-09-02
The Game Mechanics FAQ explicitly lists Antidote or a mage's Cleansing Waters for Venomed. That supports the spell as a treatment route; it should not be described as wholly unverified. Antidote's current card also lists removal of Venomed, Dazed, Weakness and Blindness, plus 15 Health and 5 Stamina.
The FAQ does not specify normal versus Critical casting. The Trello Critical text names Venomed but links to Bleed. The healing tool therefore marks the spell's Venomed route as partial for a selected cast, rather than guaranteeing removal on either variant. Deepwound and Infection removal are explicitly Critical-only in the spell card.
Compare the treatments for your selected condition →
Message-level references are grouped in this page's source ledger.
Current player questions
Pressure, Counter and Gust Walker: important limits
Treat the status rule and the move that consumes it as two connected records. Where they differ in detail, the distinction remains visible.
Baseline public Trello WIP checked 2026-09-13T01:38:18.558Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
WIP checked 2026-09-10T07:38:03.684207+00:00
Dazed already lists −30% dodge and parry frames. At five stacks it clears Dazed and applies Stunned to a player, or Stunned +3 to a mob. Bosses use a separate fifteen-stack threshold and receive Stunned +2. The defensive penalty therefore matters before the stun threshold is reached.
The listed −30% is not a published per-stack multiplier: do not turn four stacks into −120%. The card does not specify a player's Stunned duration, and the threshold does not override a target's immunity or prove a permanent stun loop.
Check the separate player, mob and boss thresholds →No. Rapier's current passive grants Duelist Dance +1 after three dodges, while the status card now lists +0.4 Speed instead of its prior +0.3. The Rapier base-stat Speed line has been removed.
Only the weapon Speed removal has a matching official changelog in this review. The status amount is current WIP documentation; its duration, maximum stacks and repeated-trigger behavior remain unspecified.
Read the dodge condition and Rapier's action costs →The Pressure card gives three damage per stack, involving Physical, Wind and Slash. Harlod's Reveal Wounds adds a base three in its formula: 3 + (stacks × 3).
Three damage types do not mean nine damage per stack. The expression is card-listed damage, not a tested final result after defenses.
See which Harlod moves build or consume Pressure →The current card restricts it to close attacks. It performs a weakened basic weapon attack after the enemy attack ends: Light −20%, Medium −25%, Heavy −35%.
These are weapon scaling reductions, not flat damage values. Counterweight requires five parries and a two-handed weapon to build one stack; the official changelog caps Counter at three and consumes it on landed counters, not turns.
Check Counterweight unlock and stacking conditions →The current card lists +0.5 Speed, 15% larger dodge windows and −15% dodge cooldown. It is removed on hit and at fight end, consistent with the earlier official fight-end correction.
Do not carry this bonus into a post-battle calculation or claim permanent dodge improvements.
Compare Speed without assuming temporary buffs persist →WIP checked 2026-09-09T01:32:55.199Z
The Chilled card gives separate thresholds: at 5 stacks on a mob, remove Chilled and apply Frozen +3; at 15 stacks on a boss, remove Chilled and apply Frozen +2. It also lists Speed −0.3 and incoming Wind/Water damage +10%. Boiling Burst's current card explicitly says it does not apply Chill with Hailreign Chronicles.
These thresholds do not override an enemy's immunity. Do not read the listed stat effects as a proven per-stack scaling formula, or count every Boiling Burst hit as another chance to reach the freeze threshold.
Read the explicit Boiling Burst and Hailreign exception →WIP checked 2026-09-09T01:32:55.199Z
The open status cards describe Fire Infused as Ablaze plus Fire-type weapon damage, Water Infused as +1 PEN on weapon attacks plus Water damage, and Earth Infused as Dazed plus Earth-type weapon damage. The open Wind Infused card lists +0.4 Speed and Wind-type weapon damage.
No duration, proc stack count, conversion percentage or universal stacking rule is supplied. Wind Infusion's source link points to the archived duplicate, not the open Wind status card; the open text is a comparison reference, not proof that link has been repaired in-game.
Review all five affinity requirements before choosing Infusions →WIP checked 2026-09-09T01:32:55.199Z
The status card says taking Chaos damage chains to other Chaostatic-affected teammates with 50% less damage. Chaos Chain applies the status; Binary Codex's turret prioritises enemies that do not yet have it. These descriptions explain why status coverage and targeting matter.
The wording does not provide recursive bounce rules, a full final-damage formula or a guaranteed team wipe. Read the affected side carefully: 'teammates' refers to those on the side receiving the status, not an unconditional benefit to the player's party.
Read the exact Chaostatic status wording →WIP checked 2026-09-09T01:32:55.199Z
The Frozen card says the affected target does not get a turn, incoming damage bypasses resistances, and incoming Wind/Water damage increases by 20%. It breaks with a single hit. Bosses gain one instance of Frozen immunity after receiving Frozen.
The immunity wording does not publish its duration or reset condition. Do not promise permanent freeze-lock or multiple boosted hits from one freeze. Bypassing resistances is not the same as explicitly ignoring every defense system.
Read Frozen's single-hit break and boss-immunity wording →WIP checked 2026-09-09T01:32:55.199Z
The separate Mirage Eye status card says it zaps enemies at the start of your turn, dealing 5 Chaos base damage and applying Chaostatic +2. It prioritises enemies without Chaostatic, then chooses randomly if every enemy has it.
Five is base damage, not a guaranteed final hit. The status card does not establish how many attacks the Book's Mirage Eye +5 lasts for, or a recursive chain formula. The schedule comes from this status card, not from assuming five turrets or five turns.
Check the Book's boss requirement, costs and Summon action →Source-linked records
Search the records
49 records. Search includes the full requirements and effects; expand a result to read its source fields.

Frenzy
Read all Frenzy requirements, effects and limits
Published details
- +0.5 Speed and +1 PEN

Duelist Dance
Read all Duelist Dance requirements, effects and limits
Published details
- +0.4 Speed
Raging Flame
Read all Raging Flame requirements, effects and limits
Published details
- +15% Outgoing Damage, +1 PEN and Ablaze on weapon attacks, -40% incoming healing, Deals 4 damage + x1.5% of the current health per turn. Youll die if your knocked.

Counter
Read all Counter requirements, effects and limits
Published details
Do a weakened basic weapon attack varying based on weapon weight after your enemies attack ended. (Only activates on close attacks) Weapon Scaling: Light -20% Medium -25% Heavy -35%

Gust Walker
Read all Gust Walker requirements, effects and limits
Published details
- +0.5 Speed, 15% Larger Dodge windows and -15% dodge cooldown, Removed on hit and on fight end.

Pressure
Read all Pressure requirements, effects and limits
Published details
- You feel like there is wind flowing in your veins. - Harlod’s unique status effect, his attacks build up Pressure. Pressure will get consumed and transformed to burst damage depending on the stacks you had when Harlod uses Reveal wounds. 3 Damage per stack, Damage type of Physical, Wind and Slash.

Empowered
Read all Empowered requirements, effects and limits
Published details
- +20% Outgoing physical damage.

Mirage Eye
Read all Mirage Eye requirements, effects and limits
Published details
- Chaotic turrent that will zap enemies at the start of your turn, dealing 5 chaos base damage and Chaostatic+2 . - The turret prioritises enemies without Chaostatic, then becomes random if all enemies have Chaostatic.

Deepwound
Read all Deepwound requirements, effects and limits
Published details
- If you get knocked, you will die from blood loss. - Constantly take damage until cured and worsens to Infection if not treated for too long. Removed/Cured by consuming “Sterilized Bandage”

Bloodthirst
Read all Bloodthirst requirements, effects and limits
Published details
- 5% Lifesteal and 1% extra attack dmg per bleed stack on the opponent

Earth Mantle
Read all Earth Mantle requirements, effects and limits
Published details
- Grants immunity to most status effects and +2 defense.

Chilled
Read all Chilled requirements, effects and limits
Published details
- -0.3 Speed, +10% incoming wind and water damage. - At 5 stacks, remove all Chilled and apply Frozen +3 to a mob. For bosses, at 15 stacks, remove all Chilled and apply Frozen +2 to them.

Exposed
Read all Exposed requirements, effects and limits
Published details
- -3 Defense points.

Dazed
Read all Dazed requirements, effects and limits
Published details
- -30% dodge & parry frames - At 5 stacks, remove all Dazed and apply Stunned to a player, or Stunned +3 to a mob. For bosses, at 15 stacks, remove all Dazed and apply Stunned +2 to them.

Frozen
Read all Frozen requirements, effects and limits
Published details
- You dont get a turn, Incoming damage from all sources bypasses all resistances, +20% incoming wind and water damage. Breaks with a single hit. - Bosses gain 1 instance of Frozen immunity after receiving Frozen.

Stunned
Read all Stunned requirements, effects and limits
Published details
- You dont get a turn. - Bosses gain 1 instance of stun immunity after receiving Stunned.

Bloodwired
Read all Bloodwired requirements, effects and limits
Published details
- Take 2x Bleed damage and bleed stacks are stoppped from decaying. - Also increases Bleed damage cap by 2x

Cursed Flame
Read all Cursed Flame requirements, effects and limits
Published details
- Deals 3 damage increasing by 1 per turn. - Does not work for Boiling Burst or Veinmelt

Ablaze
Read all Ablaze requirements, effects and limits
Published details
- Deals 3 damage + 1.5% of current health every turn. - Capped at 6 damage per turn.

Bleed
Read all Bleed requirements, effects and limits
Published details
- Deals 2 damage + x0.75% of current health per turn - Capped at 6 damage per turn.

Infection
Read all Infection requirements, effects and limits
Published details
- Your body will reject itself if not treated in time. Removed/Cured by consuming “Purging Vial”

Venom
Read all Venom requirements, effects and limits
Published details
- Deals 2 damage increased by 2 for each stack until cured. May become mortal. Removed/Cured by consuming “Antidote”

Well Feed
Read all Well Feed requirements, effects and limits
Published details
- +2.5% Outgoing Damage and -2.5%. Incoming Damage

Killthirst
Read all Killthirst requirements, effects and limits
Published details
- Enemies killed by you will heal you for 25% of their health (not from bosses) and 1 stamina. Additionally gain 0.1 speed per bleed stack enemies have at a max of +2.5.

Blindness
Read all Blindness requirements, effects and limits
Published details
- You are unable to see attack names

Fortified
Read all Fortified requirements, effects and limits
Published details
- Gain +2 Defense points.

Enhanced
Read all Enhanced requirements, effects and limits
Published details
- +20% Outgoing elemental damage.

Rage
Read all Rage requirements, effects and limits
Published details
- +10% Outgoing and incoming damage.

Chaostatic
Read all Chaostatic requirements, effects and limits
Published details
- Taking damage from chaos will chain to other Chaostatic affected teamates but with 50% less damage.

Wrath
Read all Wrath requirements, effects and limits
Published details
- +5% Outgoing Damage, Reduced 4% Incoming Damage. Stacks are lost by dealing damage.

Fire Infused
Read all Fire Infused requirements, effects and limits
Published details
- Ablaze on weapon attacks and fire type damage on weapon attacks.

Earth Infused
Read all Earth Infused requirements, effects and limits
Published details
- Dazed on weapon attacks and earth type damage on weapon attacks.

Wind Infused
Read all Wind Infused requirements, effects and limits
Published details
- +0.4 Speed and wind type damage on weapon attacks.

Water Infused
Read all Water Infused requirements, effects and limits
Published details
- +1 PEN on weapon attacks and water type damage.

Swift
Read all Swift requirements, effects and limits
Published details
- +0.5 Speed.

Punishment
Read all Punishment requirements, effects and limits
Published details
- Getting damaged will deal 5% true damage of the incoming damage per stack to all allies, at 10 stacks youll also be affected by it.

Fear
Read all Fear requirements, effects and limits
Published details
- -0.2 Speed, -30% less outgoing damage, -20% to dodge/parry frames.

Slowness
Read all Slowness requirements, effects and limits
Published details
- -0.5 Speed.

Charmed
Read all Charmed requirements, effects and limits
Published details
- -10% Less damage to the caster of the charm.
Barrier
Read all Barrier requirements, effects and limits
Published details
- Fully negate one attack, breaking on impact.

Karma
Read all Karma requirements, effects and limits
Published details
- +25% Incoming and Outgoing Healing, +10% Luck.

Resilient
Read all Resilient requirements, effects and limits
Published details
- +30% Resilience.

Adept
Read all Adept requirements, effects and limits
Published details
- +Easier Qtes, +1 Mana regen per turn.

Energized
Read all Energized requirements, effects and limits
Published details
- +0.1 Speed, +2 Stamina regen per turn.

Lucky
Read all Lucky requirements, effects and limits
Published details
- +25% Luck.

Weakness
Read all Weakness requirements, effects and limits
Published details
- -25% Outgoing Damage

Aroma
Read all Aroma requirements, effects and limits
Published details
Enemies that target you close range get +1 Charmed

Regeneration
Read all Regeneration requirements, effects and limits
Published details
\+3 healing per turn

Vulnerable
Read all Vulnerable requirements, effects and limits
Published details
\+20% Incoming Damage
45 more source-linked records remain.
Practical route
Putting it into practice
- 01
Search the status name
Filter the public directory by effect, stack, damage type, Speed, resistance, or cure language.
- 02
Read stack conditions
Use only published thresholds and transformations, such as Chilled becoming Frozen.
- 03
Use the verified cure
Match Deep Wounds, Infection, and Venomed to their official treatment routes.
Source-linked media
Images and demonstrations




Limits to keep in mind
- Not every public status card publishes a complete duration or stack rule.
- Pure debuff skills may not permit dodge or parry.
- The directory does not infer an effect from a name or icon alone.
Direct answers
Common questions
How many Status Effects are open?
The cleaned public directory retains 49 unique open records.
Which Status Effects need Sterilized Bandage?
Sterilized Bandage treats Deep Wounds; the current Cleansing Waters card removes it only on a Critical Cast.
How is Infection treated in Status Effects?
Purging Vial treats Infection; the current Cleansing Waters card removes it only on a Critical Cast.
What treats Venomed in Status Effects?
Antidote removes Venomed and lists 15 Health and 5 Stamina restored. The official FAQ also lists Cleansing Waters, but normal versus Critical removal is unresolved.
Primary evidence
Sources and check dates
Published healing routes and status cures.
Official DiscordGame Mechanics treatment FAQPosted 2026-08-21T18:02:46.754Z; edited 2026-09-02T15:36:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Public TrelloForgotten Stories public TrelloOpen work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPCleansing Waters public cardChecked 2026-09-08T02:26:57.050438Z. Deep Wounds and Infection removal require a Critical Cast; wound treatment does not establish resurrection.
Public Trello WIPPressureChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T15:44:50.677Z. Documentation is not proof of a live patch.
Public Trello WIPHarlodChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-09T12:46:20.407Z. Documentation is not proof of a live patch.
Public Trello WIPCounterChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T05:49:49.676Z. Documentation is not proof of a live patch.
Public Trello WIPCounterweightChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T05:40:28.760Z. Documentation is not proof of a live patch.
Public Trello WIPGust WalkerChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T19:42:20.776Z. Documentation is not proof of a live patch.
Public Trello WIPDuelist DanceChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-06T16:14:13.910Z. Documentation is not proof of a live patch.
Public Trello WIPRapierChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-06T16:12:15.972Z. Documentation is not proof of a live patch.
Public Trello WIPDazedChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-29T17:58:10.918Z. Documentation is not proof of a live patch.
Official DiscordCursed Inferno DoT starting valuePosted 2026-09-10T16:16:26.536Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordDagger Frenzy trigger and bonusesPosted 2026-09-08T16:44:47.344Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordCounterweight threshold and weight scalingPosted 2026-09-05T05:13:48.165Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordCounter stack and consumption rulesPosted 2026-09-05T05:47:25.755Z; checked 2026-09-06T03:10:47.686Z.
Public Trello WIPChilled (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-30T00:49:06.768Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPFrozen (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-27T22:24:02.165Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPBoiling Burst (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T19:54:09.049Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPHailreign Chronicles (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-04T02:38:20.356Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPFire Infused (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:51:55.480Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWater Infused (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:51:49.014Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPEarth Infused (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:51:53.348Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWind Infused (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:51:51.197Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWind Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T20:26:14.847Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaostatic (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:52:14.798Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaos Chain (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T18:19:59.685Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPBinary Codex (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-03T14:06:52.496Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPMirage Eye (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-03T14:06:29.044Z. No live-game test; first collected detail is not necessarily a new update.
Connected field routes
Related guides
Plan general recovery.
02Mechanicshealing option guideCompare tile travel, food, potions, spells, victory, and condition-specific cures.
03Encounterssource-linked boss databaseCompare encounter evidence.
04Mechanicsdeath versus downed guideSeparate zero HP, Deep Wounds, permanent party-run death, restart, and shard eligibility.