Official Forgotten Stories promotional artwork

Downed-state treatment

Forgotten Stories Deep Wounds

Forgotten Stories Deep Wounds describe the dangerous downed condition that can follow zero HP. The official FAQ names a Sterilized Bandage and a mage's Cleansing Waters as treatments, while the public status card warns that being knocked while wounded causes death from blood loss. This Forgotten Stories Deep Wounds guide keeps that treatable state separate from permanent death.

Verified5 primary source routes · checked 2026-09-13
StateDowned condition

The Combat FAQ connects zero HP with being downed and receiving Deep Wounds or being killed.

Direct cureSterilized Bandage

Official Discord and the public item card both name the bandage as a cure.

Spell routeCleansing Waters

Official Discord names the spell; its current card specifies removal on a Critical Cast.

Repeat-knock riskDeath by blood loss

The public Deepwound card warns that a knock while wounded is fatal.

Verified decision tool

Downed, death, and revive checker

This tool never converts a wound cure into resurrection. Current revival remains unavailable in the checked official source.

Current character state

No state selected

Choose Alive, Downed, or Dead before reading a route.

Revive available: No

Source-linked records

Search the records

4 records. Search includes the full requirements and effects; expand a result to read its source fields.

4 of 4 recordsSource dates shown per record
Cleansing Waters public source preview
SpellsPublic Trello · Open card

Cleansing Waters

Healing · Order

Read all Cleansing Waters requirements, effects and limits

Base Rune Pattern

Obtainment

Small Sea

Effects

Heals a single targeted party member, reduce MOST debuffs by 3 stacks, applies Regeneration +3 Critical: Increases debuff reduction to 5 stacks, and applies an additional stack of Regeneration. If Critical Casted, it will also remove Infection, Deepwound and Venomed.

Public WIP card text, not a live-build test. Card activity can include non-gameplay edits.
Checked 2026-09-13T01:38:18.558Z
Deepwound public source preview
Status EffectsPublic Trello · Open card

Deepwound

Read all Deepwound requirements, effects and limits

Published details

- If you get knocked, you will die from blood loss. - Constantly take damage until cured and worsens to Infection if not treated for too long. Removed/Cured by consuming “Sterilized Bandage”

Public WIP card text, not a live-build test. Card activity can include non-gameplay edits.
Checked 2026-09-13T01:38:18.558Z
Emerald Ring public source preview
ArtifactsPublic Trello · Open card

Emerald Ring

Read all Emerald Ring requirements, effects and limits

Description

“The Emerald in this ring emanates power, making your life stay together.” ~ Ingame Cost: 48 Silver

Passives

This artifact will prevent you from getting Deepwound when knocked

Stats Bonuses

Max Stamina: +1 Incoming Healing: +5% Outgoing Healing: +5%

Public WIP card text, not a live-build test. Card activity can include non-gameplay edits.
Checked 2026-09-13T01:38:18.558Z
ItemsPublic Trello · Open card

Sterilized Bandage

Rare

Read all Sterilized Bandage requirements, effects and limits

Published details

“A tightly wrapped, herb-treated bandage that seals torn flesh and covers wounds before they fester.” - Game Description Removes Deep Wounds. Crafted with 1 Lility and 3 Rags, or bought at town for 10 silver.

Public WIP card text, not a live-build test. Card activity can include non-gameplay edits.
Checked 2026-09-13T01:38:18.558Z

Practical route

Putting it into practice

  1. 01

    Confirm the character is downed, not dead

    Forgotten Stories Deep Wounds remain a condition that official sources say can be removed. A dead party member is outside that treatment path because current revival is not available.

  2. 02

    Use the published direct item

    The Sterilized Bandage card says it removes Deep Wounds, uses 1 Lility and 3 Rags when crafted, or costs 10 silver in town. Those are public WIP card fields, not a guaranteed shop stock claim.

  3. 03

    Verify the spell condition

    The general FAQ lists Cleansing Waters as a mage treatment. The detailed card says its normal cast heals and reduces most debuffs, while a Critical Cast additionally removes Infection and Deepwound.

  4. 04

    Avoid another knock until cured

    The current public Deepwound card says a player knocked while carrying the condition dies from blood loss. Treat Forgotten Stories Deep Wounds before exposing that character to another fatal check.

Source-linked media

Images and demonstrations

Cleansing Waters source preview
Public WIPCleansing WatersSpells card preview from the public work-in-progress board.
Deepwound source preview
Public WIPDeepwoundStatus Effects card preview from the public work-in-progress board.
Emerald Ring source preview
Public WIPEmerald RingArtifacts card preview from the public work-in-progress board.

Limits to keep in mind

How we check sources →

Direct answers

Common questions

How do you cure Deep Wounds?

Use a Sterilized Bandage, or use Cleansing Waters under the published spell condition. The current spell card says Deepwound removal occurs on a Critical Cast.

How do you craft the Deep Wounds bandage?

The current public card lists 1 Lility and 3 Rags for a Sterilized Bandage, with a separate town price of 10 silver.

Are Deep Wounds the same as death?

No. They are a treatable downed condition. Death in a party run is permanent, and current revival is not available.

What happens if you are knocked with Deep Wounds?

The current public Deepwound card says the character dies from blood loss.