Unique open cards in the public Items list.

Item-use matrix
Forgotten Stories Items
Forgotten Stories Items include consumables, treatment items, materials, and off-hand equipment in the checked public Trello. The Forgotten Stories Items page provides a broad searchable index while leaving Food, Armor, Weapons, and Artifacts to their deeper focused pages.
Verified23 primary source routes · checked 2026-09-13Wooden Shield, Iron Shield, and Parrying Dagger.
Deep Wounds, Infection, and Venomed have published treatment items or spells.
Uses and values are shown only when written on the card.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-06T03:10:47.686Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official FAQ clarification · 2026-08-21 UTC · edited 2026-09-02
The Game Mechanics FAQ explicitly lists Antidote or a mage's Cleansing Waters for Venomed. That supports the spell as a treatment route; it should not be described as wholly unverified. Antidote's current card also lists removal of Venomed, Dazed, Weakness and Blindness, plus 15 Health and 5 Stamina.
The FAQ does not specify normal versus Critical casting. The Trello Critical text names Venomed but links to Bleed. The healing tool therefore marks the spell's Venomed route as partial for a selected cast, rather than guaranteeing removal on either variant. Deepwound and Infection removal are explicitly Critical-only in the spell card.
Compare the treatments for your selected condition →
Message-level references are grouped in this page's source ledger.
Current player questions
Supply decisions: Antidote batches, shields and Living Bark
Read the recipe yield, defensive action cost and competing material uses separately. A listed price is not proof of stock, and a material's uses are not a complete farming route.
Baseline public Trello WIP checked 2026-09-08T01:33:25.085Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
WIP checked 2026-09-10T07:21:27.171760+00:00
The current sources disagree. Living Bark lists Vorant-Style Grilled Meat as a use. The food card instead lists 1 Vegetable Oil, 1 Apple, 5 Wheat and 2 Zarzaberry—exactly the ingredient list on Fruit Cake's card. The two foods still list different recovery and status effects.
This could be a documentation mistake, but the source does not identify which card is wrong. Check the actual crafting menu before spending ingredients. Do not invent a corrected meat recipe, add Bark or Raw Meat yourself, or treat the matching lists as a confirmed shared recipe.
Compare the disputed recipe with the material card →The card lists removal of Venomed, Dazed, Weakness and Blindness, plus 15 Health and 5 Stamina.
It does not list Deepwound or Infection removal. Use the condition-specific treatment instead.
Match the condition to a published treatment →The published recipe is one Healing Elixir plus one Eye of the Night, with 'Makes 3'. The same card lists a town price of 25 silver.
The placement of 'Makes 3' does not separately confirm that a 25-silver purchase supplies three. Do not use that assumption for a crafting-versus-buying unit-price calculation.
Plan silver and copper costs separately →Both cards list 3 silver. Wooden Shield lists Max Posture +4, Speed −0.10 and Block Reduction +10%; Iron Shield lists +6, −0.20 and +20%. Both list Bash for 2 Stamina with a 1-turn cooldown and Dazed +2, plus Fortify for 2 Stamina with a 5-turn cooldown and Fortified +5.
The same listed price does not prove both are in stock. Higher Posture and block reduction do not make unblockable attacks blockable. Cooldowns still follow the official side-switch rule.
Check when to block and when defensive rules override the shield →The material card names Aggrovant as its source and lists uses in Vorant Mask, Vorant Plate, Dryadkin Stew and Vorant-Style Grilled Meat. The Mask requires 4 Bark; the Plate requires 15 Bark plus 1 Emerald.
The material use list conflicts with Vorant-Style Grilled Meat's recipe, which contains no Bark and repeats Fruit Cake's ingredients. Treat that use as disputed. The new enemy drop labels do not establish an optimal farming route.
Prepare for Aggrovant before seeking Living Bark →WIP checked 2026-09-10T01:32:37.446Z
Minivorant's new drop section lists Living Bark 2–5 and Dryadkin Moss 0–3, each labeled 100%. Aggrovant lists Living Bark 5–10 and Moss 0–6, also labeled 100%. The Living Bark item lists uses in Vorant Mask, Vorant Plate, Dryadkin Stew and Vorant-Style Grilled Meat.
A 100% label beside a zero minimum does not establish a guaranteed positive Moss quantity. Larger listed quantities do not prove a faster or safer farm: encounter frequency, run time and the quantity-roll rule are not provided.
Check Aggrovant's Cave-tile note and attack cues →WIP checked 2026-09-10T01:32:37.446Z
Undead Warrior and Abigail list Bone Shard 1–3 at 90%; Carcass uses the spelling Boneshard with the same range and label. Dust and Carnage list Rag 1–3 at 90%, while the four bandits list Rag 0–3 at 45%.
A material drop is not a complete farming route. Boss hazards differ: Carcass consumes Bleed to heal, Carnage can sever an arm or shatter a chestplate, and Dust threatens helmets. Do not equate a larger percentage with the safest encounter.
Compare boss attacks before farming ordinary materials →Source-linked finder
Forgotten Stories Items purpose finder
Filter a compact set of high-intent treatment, recovery, material, and off-hand records. Original source links are collected in the ledger below.
Sterilized Bandage
Removes Deep Wounds1 Lility + 3 Rags, or 10 silver in town
Purging Vial
Removes Infection1 Lility + 2 Corromush, or 20 silver in town
Antidote
Removes Venomed, Dazed, Weakness, and Blindness1 Healing Elixir + 1 Eye of the Night (card: Makes 3); town price 25 silver, purchase bundle size unconfirmed
Mini Healing Elixir
Restores 15 HealthFixed HP value published on the public WIP card
Lility
Ingredient in five published items or recipesThe card lists a 5-silver Value but no complete location map
Parrying Dagger
+2 Max Posture; five parries build one Counter stack12 silver; this source cannot build above one Counter stack
Source-linked records
Search the records
42 records. Search includes the full requirements and effects; expand a result to read its source fields.
Antidote
Rare
Read all Antidote requirements, effects and limits
Published details
“It will cure you from most diseases.” - Game Description Removes Venomed, Dazed, Weakness and Blindness, Health +15, Stamina +5 on use. Crafted with 1 Healing Elixir and 1 Eye of the Night, or bought at town for 25 silver. (Makes 3)

Iron Shield
Medium Weapon · Blunt Damage
Stats
Max Posture: +6 Speed: -0.20 Block Reduction: +20%
Read all Iron Shield requirements, effects and limits
Description
“Heavy iron shield sturdy enough to stop a heavy blow.” ~ Ingame Cost: 3 silver
Skills
Bash
Description: Smash with your shield, staggering your target. Cost: 2 Stamina, 1 Turn CD Effect: Inflicts Dazed +2
Fortify
Description: Brace yourself behind your shield, preparing for incoming blows. Cost: 2 Stamina, 5 Turn CD Effect: Gives user Fortified +5

Wooden Shield
Blunt Damage · Medium Weapon
Stats
Max Posture: +4 Speed: -0.10 Block Reduction: +10%
Read all Wooden Shield requirements, effects and limits
Description
“Wooden shield that can offer a better way to protect yourself.” ~ Ingame Cost: 3 silver
Skills
Bash
Description: Smash with your shield, staggering your target. Cost: 2 Stamina, 1 Turn CD Effect: Inflicts Dazed +2
Fortify
Description: Brace yourself behind your shield, preparing for incoming blows. Cost: 2 Stamina, 5 Turn CD Effect: Gives user Fortified +5 ##

Parrying Dagger
Stats
Max Posture: +2
Read all Parrying Dagger requirements, effects and limits
Description
“ ‘A light offhand too to counter your enemies attacks’. Parrying 5 attacks will build up a Counter stack. You can only have 1 stack active from this, not increasing if there is more.” ~ Ingame Cost: 12 silver
Eye Of The Night
Rare
Read all Eye Of The Night requirements, effects and limits
Published details
“A parasitic fruit that grows along tree bark, appearing only after nightfall. Its translucent skin holds a glowing liquid that pulses faintly in the dark. When held too long, it feels as if something inside is quietly observing its surroundings.” - Game Description Used in: Antidote Value: 12 Silver.
Purging Vial
Rare
Read all Purging Vial requirements, effects and limits
Published details
“A cleansing corrosive mixture that burns infections out of the body when poured on them. Effective… but the cure bites. Better used while resting.” - Game Description Removes Infection. Crafted with 1 Lility and 2 Corromush, or bought at town for 20 silver.
Materials
No description is published in this source record.
Checked 2026-09-13T01:38:18.558ZConsumables
No description is published in this source record.
Checked 2026-09-13T01:38:18.558ZSilver
Rare
Read all Silver requirements, effects and limits
Published details
“A refined metal known for its purity. Often used in anti-corruption tools, and to ward off darker forces.” - Game Description Used in: Silver Necklace, Osseuous Blade. Value: 5 Silver.
Clayvorant Eye
Common
Read all Clayvorant Eye requirements, effects and limits
Published details
“A quartz marble-like eye taken from a Clayvorant. This fragile material is often used in healing rings and artifacts, as it naturally attracts clay and organic particles, a property that has proven effective in medical restoration… and… tastes salty…” - Game Description Used in: Quartz Totem, Baked Carrow. Value: 30 Copper.
Manamary
Common
Read all Manamary requirements, effects and limits
Published details
“Clusters of small berries that grow in abundance wherever mana flows freely. Often considered a nuisance due to how quickly they spread, Manamary remains the most accessible source of raw magical energy. Its juice is mildly salty and leaves a tingling sensation on the lips..” - Game Description Used in: Healing Elixir, Mini Healing Elixir, Vigor Elixir, Mini Vigor Elixir, Mana Elixir, Mini Mana Elixir, Dryadkin Stew. Value: 1 Silver, 20 Copper.
Wheat
Common
Read all Wheat requirements, effects and limits
Published details
“A dried crop commonly used for baking or seasoning food. It can grow almost anywhere and is remarkably inexpensive” - Game Description Used in: Bread, Fruit Cake. Value: 10 Copper.
Spice Pouch
Uncommon
Read all Spice Pouch requirements, effects and limits
Published details
“A pouch filled with an abundant mixture of spices. Every good carries one.” - Game Description Used in: Grilled Meat, Vorant-Style Grilled Meat, Baked Carrow, Kebab. Value: 2 Silver, 20 Copper.
Razzor Leaf
Uncommon
Read all Razzor Leaf requirements, effects and limits
Published details
“Thin, blade-like leaves shed by Forest-vants as they renew their bark after the colder seasons. Once dried, their edges become sharp enough to cut skin or refine steel, making them high valued for crafting and weapon maintenance.” - Game Description Used in: Smithing Kit. Value: 4 Silver.
Bone Shard
Uncommon
Read all Bone Shard requirements, effects and limits
Published details
“Pice of an old bone.” - Game Description Used in: Osseous Blade, Bone Claws, Healing Elixir, Mana Elixir, Vigor Elixir. Value: 70 Copper.
Carrow
Uncommon
Read all Carrow requirements, effects and limits
Published details
“A fast-growing tuber commonly found throughout forests and open valleys. It tastes a little like nibbling on a soft rock.” - Game Description Used in: Orsalad, Baked Carrow, Kebab, Vigor Elixir. Value: 2 Silver.
Lility
Uncommon
Read all Lility requirements, effects and limits
Published details
“A delicate pink blossom prized for perfumes and great medical supply, Lility releases a rich, sweet aroma that lingers unnaturally long in the air. Despite its inviting scent, its petals taste intensively bitter, often leaving the tongue numb. It is said these flowers bloom where tears drop.” - Game Description Used in: Healing Elixir, Mini Healing Elixir, Purging Vial, Sterilized Bandage, Orsalad. Value: 5 Silver
Cloth
Uncommon
Read all Cloth requirements, effects and limits
Published details
“Old cloth ripped off of somewhere.” - Game Description Used in: Sterilized Bandage, Parrying Dagger, Smithing Kit. Value: 20 Copper.
Apple
Uncommon
Read all Apple requirements, effects and limits
Published details
“A juicy, sweet fruit that grows on apple trees throughout the forest.” - Game Description Used in: Fruit Cake, Zarza-Jelly, Kebab. Value: 3.
Orbagge
Rare
Read all Orbagge requirements, effects and limits
Published details
“A fresh, crisp, and juicy vegetable commonly used in salads.” - Game Description Used in: Orsalad. Value: 5 Silver.
Zarazaberry
Uncommon
Read all Zarazaberry requirements, effects and limits
Published details
“A sweet and juicy berry gathered from forest bushes, often used to make jellies and other sweets.” - Game Description Used in: Healing Elixir, Fruit Cake, Zarza-Jelly, Charkanel. Value: 2 Silver, 20 Copper.
Fossil
Rare
Read all Fossil requirements, effects and limits
Published details
“Ancient Fossil, can be used for certain stuff rather than sold.” - Game Description Used in: Osseous Blade, Bone Claws. Value: 7 Silver.
Emerald
Exotic
Read all Emerald requirements, effects and limits
Published details
“A vivid green gem said to resonate with life and nature. Often used in healing crafts, precision tools, and rare items.” - Game Description Used in: Emerald Ring, Vorant Plate. Value: 10 Silver.
Living Bark
Rare
Read all Living Bark requirements, effects and limits
Published details
“Rare resource torn from the Aggrovant, the faint pulse of its life still breathing though the splintered bark.” - Game Description Used in: Vorant Mask, Vorant Plate, Dryadkin Stew, Vorant-Style Grilled Meat. Value: 1 Silver.
Verdants
Rare
Read all Verdants requirements, effects and limits
Published details
“Dry, dull-colored berries with little taste but powerful effects. Verdants stimulate the body unnaturally, accelerating heartbeat and sharpening reflexes. Banned in most competetive fields, their use grants bursts of energy at the cost of stability.” - Game Description Used in: Vigor Elixir, Mini Vigor Elixir, Charkanel. Value: 3 Silver.
Raw Meat
Rare
Read all Raw Meat requirements, effects and limits
Published details
“A fresh cut of raw meat, ready to be cooked however you like” - Game Description Used in: Kebab, Vorant-Styled Grilled Meat, Grilled Meat. Value: 2 Silver.
Copper
Rare
Read all Copper requirements, effects and limits
Published details
“A chaotic material. For some reason, chaos gets pretty well around this ore, and can be neutralized or empowered by it.” - Game Description Used in: N/A Value: 4 Silver.
Corromush
Rare
Read all Corromush requirements, effects and limits
Published details
“A swollen, green mushroom filled with sour, corrosive juice. Corromush thrives in damp, decaying places, feeding on rot and moisture. Its acidic extract can cleanse infections or dissolve metal, making it both a healer’s tool and a bandit’s favorite trick.” - Game Description Used in: Purging Vial. Value: 4 Silver.
Vegetable Oil
Rare
Read all Vegetable Oil requirements, effects and limits
Published details
“A versatile cooking oil used in countless recipes and useful crafts.” - Game Description Used in: Fruit Cake, Dryadkin Stew. Value: 4 Silver, 50 Copper.
Ruby
Exotic
Read all Ruby requirements, effects and limits
Published details
“A blazing red gemstone that hums with latent energy. Commonly used to enhance power and strength.” - Game Description Used in: Ruby Ring. Value: 10 Silver.
Sapphire
Exotic
Read all Sapphire requirements, effects and limits
Published details
“A radiant gem pulsing with raw magical energy. Sapphires are prized by mages for crafting enchanted weapons and ancient artifacts, their glow whispering of forgotten power.” - Game Description Used in: Sapphire Ring. Value: 10 Silver.
Amber
Exotic
Read all Amber requirements, effects and limits
Published details
“Ages have passed for this to harden the way it is right now. Mana stores inside it pretty well!.” - Game Description Used in: N/A. Value: 20 Silver.
Chaoscap
Epic
Read all Chaoscap requirements, effects and limits
Published details
“A suspicious, poisonous-looking mushroom found within the Crystal Rifts… but in reality is pretty sweet and safe to eat!.” - Game Description Used in: Charkanel. Value: 30 Silver, 20 Copper.
Dryadkin Moss
Epic
Read all Dryadkin Moss requirements, effects and limits
Published details
“Dryadkin Moss is said to possess healing properties and work wonders for the skin, making it highly valuable at the market” - Game Description Used in: Orsalad, Dryadkin Stew, Kebab. Value: 7 Silver, 50 Copper.
Gold
Epic
Read all Gold requirements, effects and limits
Published details
“A precious metal prized by merchants and mages alike. Used in advanced crafting, magical conductors, and valuable trade” - Game Description Used in: Sapphire Ring, Emerald Ring, Ruby Ring. Value: 15 Silver.
Mini Vigor Elixir
Uncommon
Read all Mini Vigor Elixir requirements, effects and limits
Published details
“This will make you feel a bit more energized.” - Game Description Stamina +4 on use. Crafted with 1 Manamary and 1 Verdants, or bought for 8 Silver and 50 Copper.
Vigor Elixir
Rare
Read all Vigor Elixir requirements, effects and limits
Published details
“This will make you feel a bit more energized.” - Game Description Stamina +8 on use. Crafted with 1 Manamary, 2 Carrow, 1 Bone Shard and 2 Verdants.
Mini Mana Elixir
Uncommon
Read all Mini Mana Elixir requirements, effects and limits
Published details
“This will make you feel a bit more energized.” - Game Description Mana +4 on use. Crafted with 3 Manamary, or bought for 8 Silver and 50 Copper.
Mana Elixir
Rare
Read all Mana Elixir requirements, effects and limits
Published details
“This will make you feel a bit more energized.” - Game Description Mana +8 on use. Crafted with 2 Dryadkin Moss, 1 Bone Shard and 5 Manamary.
Mini Healing Elixir
Uncommon
Read all Mini Healing Elixir requirements, effects and limits
Published details
“It will magically close some small wounds.” - Game Description Health +15 on use. Crafted with 1 Manamerry and 1 Lility, or bought for 8 Silver and 50 Copper.
Healing Elixir
Rare
Read all Healing Elixir requirements, effects and limits
Published details
“It will magically close some small wounds.” - Game Description Health +30 on use. Crafted with 1 Manamerry, 2 Zarzaberry, 2 Lility and 1 Bone Shard.
Sterilized Bandage
Rare
Read all Sterilized Bandage requirements, effects and limits
Published details
“A tightly wrapped, herb-treated bandage that seals torn flesh and covers wounds before they fester.” - Game Description Removes Deep Wounds. Crafted with 1 Lility and 3 Rags, or bought at town for 10 silver.
38 more source-linked records remain.
Purpose and acquisition reference
Forgotten Stories Items use matrix
Start with the job the item must perform, then open the current card before spending materials or Money. Every value below comes from the checked public WIP board.
Removes Deep Wounds.
Craft with 1 Lility and 3 Rags, or buy in town for 10 silver.
Removes Infection.
Craft with 1 Lility and 2 Corromush, or buy in town for 20 silver.
Removes Venomed, Dazed, Weakness, and Blindness; publishes +15 Health and +5 Stamina.
Craft with 1 Healing Elixir and 1 Eye of the Night (card: Makes 3). Town price: 25 silver; purchase bundle size is not separately confirmed.
Published ingredient for Healing Elixir, Mini Healing Elixir, Purging Vial, Sterilized Bandage, and Orsalad.
The card lists a 5-silver Value; it does not publish a complete location map.
Off-Hand record with +2 Max Posture; five parries build one Counter stack.
The card lists 12 silver and says this source cannot build above one Counter stack.
Use the Food, Armor, Weapons, or Artifacts directory for category-wide comparison.
This broad index does not infer missing drops, locations, or rankings.
Open guidePractical route
Putting it into practice
- 01
Search by purpose
Use cure, material, shield, weapon support, recipe, or resource terms.
- 02
Open the focused category
Move to Food, Armor, Weapons, or Artifacts when that category needs a deeper comparison.
- 03
Confirm a volatile value
Open the live public card before relying on a cost, use, or recipe after a patch.
Source-linked media
Images and demonstrations




Limits to keep in mind
- Items does not duplicate every focused category description.
- The index does not invent a full acquisition map or drop table.
- Closed duplicate cards are excluded from current open results.
Direct answers
Common questions
What categories are in Items?
The broad index covers consumables, materials, treatment items, and off-hand equipment.
How many Items are open?
The cleaned snapshot retains 39 Item cards plus 3 Off-Hand records.
Do Items include verified cures?
Yes. Sterilized Bandage, Purging Vial, Antidote, and Cleansing Waters connect to published status treatment rules.
Are Items drop locations complete?
No complete unverified drop map is published.
Primary evidence
Sources and check dates
Published healing routes and status cures.
Public TrelloForgotten Stories public TrelloOpen work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPAntidoteChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T05:00:08.086Z. Documentation is not proof of a live patch.
Public Trello WIPWooden ShieldChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-29T08:25:05.031Z. Documentation is not proof of a live patch.
Public Trello WIPIron ShieldChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-01T02:31:38.810Z. Documentation is not proof of a live patch.
Public Trello WIPLiving BarkChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-21T23:19:07.177Z. Documentation is not proof of a live patch.
Public Trello WIPVorant MaskChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-21T22:12:17.093Z. Documentation is not proof of a live patch.
Public Trello WIPVorant PlateChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-24T22:09:14.539Z. Documentation is not proof of a live patch.
Public Trello WIPMinivorantChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:41:11.692Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPAggrovantChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:38:24.948Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPUndead WarriorChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:44:13.341Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPAbigailChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:39:51.070Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPCarcassChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:45:25.577Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPCarnageChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:44:45.123Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPDustChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:46:04.207Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPVorant-Style Grilled MeatChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-22T00:06:43.740Z. Documentation is not proof of a live patch.
Public Trello WIPFruit CakeChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-22T00:02:30.834Z. Documentation is not proof of a live patch.
Public Trello WIPDryadkin MossChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-21T22:54:46.013Z. Documentation is not proof of a live patch.
Public Trello WIPBow BanditChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T09:26:19.139Z. Documentation is not proof of a live patch.
Public Trello WIPSword BanditChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T09:21:05.189Z. Documentation is not proof of a live patch.
Public Trello WIPBrutal BanditChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T09:39:36.809Z. Documentation is not proof of a live patch.
Public Trello WIPAssassin BanditChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T09:34:26.790Z. Documentation is not proof of a live patch.
Official DiscordGame Mechanics treatment FAQPosted 2026-08-21T18:02:46.754Z; edited 2026-09-02T15:36:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Connected field routes