Directional dodge, jump, block, and parry inputs.

Battle decision route
Forgotten Stories Combat Guide
The Forgotten Stories Combat Guide connects defensive keys, weapon QTEs, Speed, healing, debuffs, downed states, and permadeath. This Forgotten Stories Combat Guide distinguishes published rules from preparation advice so a player can choose a safer response without assuming every attack behaves the same way.
Verified20 primary source routes · checked 2026-09-13The September 4 official changelog says repeated turns no longer tick cooldowns.
Zero HP can down a character with Deep Wounds or kill them.
Blocking a multi-stack debuff may reduce it by one stack.
Worked rule example
An extra turn does not clear your cooldown
Apply the September 4 side-switch rule to this hypothetical sequence. It illustrates the official wording; it is not a recorded battle or a prediction of turn order.
- You use a skill.
If that skill starts a cooldown, check its remaining value before planning the next action.
- You receive another turn on the party side.
Control has not switched sides. That extra personal turn does not tick the cooldown.
- Control switches to the enemy side.
This is a side change, so cooldowns tick under the published rule. Recheck the skill when the party can act again; a tick does not necessarily make it ready.
Extra turns can still change your action count. Compare your displayed Speed with the published Speed breakpoints, and check the selected skill's cost in the weapon directory.
September 4 official cooldown announcement →Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-13T01:36:37.265Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-10 UTC
The September 10 changelog lowers the upcasting damage increase from 30% to 20%. Read this with the older FAQ's definition of extra runes above a spell's base requirement: the old 30% damage figure is superseded. The FAQ's separate +1 buff-duration turn per extra rune was not changed in this post.
Do not apply the percentage to healing or multiply all equipment and affinity bonuses into a claimed final hit. The announcement does not establish rounding, a complete stacking formula or a new rune-slot limit. More rune slots still do not teach a spell.
Official changelog · 2026-09-10 UTC
The September 10 named-move changes are Cleave base damage 14 → 15, Serrated Blade innate PEN +1, Jagged Uppercut base damage per hit 5 → 6, and Rapier Needle Barrage damage per hit 3 → 2.75. These affect move comparisons, not the listed resource cost of every weapon.
Matching identically named moves to cards is a cross-reference, not a weapon-by-weapon test. Rapier's card instead says Needle Flurry; no verified rename or total hit count is inferred from Needle Barrage. Serrated Blade gains PEN, not a stated extra damage point. Base values are not final damage against a resistant enemy.
Read Rapier's move costs and restrictions →
Official changelog · 2026-09-10 UTC
Racco's September 10 changelog says Greataxe's QTE was made slightly easier. The official weapon FAQ, reread for this review, still instructs you to press A or D on the side without branches, climb to the top, then press A or D to finish. It describes a faster completion for Critical. Try the current timing again if an older run or guide put you off this weapon.
The announcement gives no exact time limit, input-window increase or success-rate change. It does not announce a damage buff, a new input sequence or easier QTEs for every axe. The WIP Greataxe card still lists Speed −0.70, Cleave at 4 Energy and Sharp Sweep at 6 Energy with a 3-turn cooldown. No in-game timing measurement was performed.
Official changelog · 2026-09-08 UTC
Racco's September 8 announcement adds Frenzy to Dagger. Landing seven hits with the weapon grants Frenzy +1; weapon hits through skills or Counter can count. The announced effect gives +0.5 Speed and +1 PEN. The September 13 Trello check now finds Frenzy on the Dagger card and a separate status card listing the same bonuses. This is documentation catching up, not a second new passive.
Seven hits does not mean seven turns or seven button presses. The statement does not publish a stack ceiling, duration, reset rule or the exact hit count of Assault. Do not claim one Assault guarantees Frenzy, that all dagger-named off-hands gain it, or that the effect restores permanent base weapon Speed. Use your displayed Speed in the existing tool; no live stacking test was performed.
Read Dagger's Stab and Assault costs →
Official changelog · 2026-09-08 UTC
The September 8 official changelog restricts this Book's damage buff to weapons. Do not count it as a general spell-damage multiplier. The September 9 WIP card now agrees: each Perfection stack gives +5% weapon-attack damage, up to three stacks, with +1 Stamina regeneration while the effect is active—not +1 regeneration per stack.
The card, rather than this short announcement, describes losing all stacks after taking a hit or failing to land a Critical, plus +10% damage taken per stack on getting hit. These are documented risks, not a tested final-damage formula. Unwritten unlock: three consecutive Critical QTEs; writing costs 150 Ink Shards and signing costs 75 Ink; the written Book unlocks on spawn.
Official changelog · 2026-09-10 UTC
The newer September 10 changelog raises Execution Blow base damage to 22.5, superseding September 8's 21.5 reduction from 24. Greatsword and Gruesome both list an attack with that name. Their WIP attack descriptions give 7 Energy, a four-turn cooldown and Bleed +2 on Critical; those separate fields were not changed by this announcement.
The official post names the move, not a weapon-by-weapon test. Matching the named move to these two cards is a cross-reference. The card says it hits harder as the target approaches death, but neither source gives the missing-health scaling formula. Keep 22.5 as base damage, not guaranteed damage, a Critical result or an instant-kill threshold.
Check Greatsword's Execution Blow cost and Critical effect →
Official changelog · 2026-09-08 UTC
Racco's September 8 changelog reduces Giant Spider base Health from 30 to 20 and Clayvorant from 15 to 12. The checked Trello cards still show 30 and 15, so those two old Health fields are superseded by this dated official statement. Use 20 and 12 as the announced base values when reviewing these encounters.
This changes base HP only. It does not confirm lower attack damage, different resistances, drop rates, encounter locations or party-scaling rules. Giant Spider's Web Spit still needs its own response plan; lower Health is not proof that blocking removes every debuff. No live-game test was performed for this review.
Review Giant Spider's Web Spit and resistance record →
Check Clayvorant attacks and published material drops →
Pack recovery for conditions that lower HP does not remove →
Official changelog · 2026-09-06 UTC
The September 6 changelog removes weapon Speed gains and names Rapier, Dagger and Earthquaker Cestus as examples. Their current Trello cards, and Damned Claws, no longer list the old positive Speed line. Recheck your displayed Speed before relying on an extra turn; the official FAQ lists thresholds of 2, 3.5, 5.5 and 8.
Removal of positive weapon bonuses does not establish that negative Speed penalties vanished. Rapier's conditional Duelist Dance is a separate status: its current WIP card lists +0.4 Speed. Neither its stack cap nor duration is supplied there, so do not treat it as an always-on weapon bonus or promise a stack-based extra-turn loop.
Check extra turns using your displayed Speed →
Official changelog · 2026-09-06 UTC
The September 6 changelog increases Meditate's Mana gain from 3 to 4. This changes recovery planning, not the number of rune slots or the requirement to learn a spell. Reflections separately lists two extra Mana from Meditation with Vulnerable +2; Strong Minded separately grants Resilient +2 when meditating without existing stacks.
The announcement does not publish a new button, energy cost, cooldown or way to exceed Max Mana. The two Books keep their own unlock conditions and drawbacks. No combined recovery, stacking interaction or risk-free Meditation rotation was tested here.
Weigh extra Mana against Vulnerable →
Official changelog · 2026-09-06 UTC
The September 6 changelog sets True Strength's boss-damage bonus with Cestus to +15%. The current Book card agrees and still lists +40% for Punch otherwise. Its unwritten requirements are defeating a boss with Punch and punching bosses ten times; both require having a single arm. Writing costs 200 Ink Shards and signing costs 100 Ink; the written Book unlocks on spawn.
The single-arm condition is a published unlock requirement, not advice to lose an arm. The bonus does not establish a final damage result after resistance, nor prove Cestus is the best boss weapon.
Official changelog · 2026-09-05 UTC
Counterweight now grants one Counter after five parries instead of seven. Counter can stack to three and is consumed by landing counters, rather than decaying with turns. The counterattack's listed weapon-damage reduction is 20% for Light, 25% for Medium and 35% for Heavy. The public Counter card still restricts activation to close attacks; Counterweight's two-handed-weapon requirement is separate from that trigger.
Three is the status ceiling, not a promise that every source can generate three stacks. Parrying Dagger's card separately limits its own stack generation to one. The changelog does not state that a single hit consumes every stored stack.
Check Counterweight's write and sign requirements →
Official FAQ clarification · 2026-08-21 UTC · edited 2026-09-02
The Game Mechanics FAQ identifies the yellow orbs above the Health display as Posture, used to block attacks. If you are checking defensive resources, read those orbs as Posture rather than an extra Health or Mana pool.
This is an older FAQ clarification collected in this review, not evidence of a newly added HUD mechanic. The answer does not publish a universal Posture cost or recovery amount for every attack.
Message-level references are grouped in this page's source ledger.
Published cue checker
Forgotten Stories Combat Guide cue tool
Select the cue visible in battle. The result uses only official public control and combat rules.
This is the published directional response. The exact timing window depends on the encounter prompt.
Open the supporting guidePrompt-to-action reference
Forgotten Stories Combat Guide response matrix
Start from the cue shown in battle. The matrix connects each published cue to a response and sends uncertain states to the right evidence page.
Use A, S, or D for the direction shown; Space is the published jump response.
Use F when that response is shown.
Enter several prompted keys within the time frame.
No universal grapple sequence or exact duration was published.
Follow the equipped weapon family's Normal or Critical condition.
Do not count each repeated turn as a cooldown tick; count the party/enemy side switch published in the September 4 changelog.
The source defines the tick boundary, not every skill's cooldown length.
Do not assume a dodge or parry prompt will appear.
Blocking can reduce a multi-stack application by one only when it inflicts more than one stack.
Open guideIdentify whether the character is downed with Deep Wounds or killed.
Practical route
Putting it into practice
- 01
Read the attack response
Use Training Wheels while learning whether the current attack expects a direction, jump, block, parry, grapple input, or a weapon QTE.
- 02
Protect recovery options
Map movement, food, potions, Mend, other healing spells, and a battle win can restore HP.
- 03
Treat dangerous states
Use Sterilized Bandage for Deep Wounds, Purging Vial for Infection, and Antidote for Venomed. The current Cleansing Waters card removes Deep Wounds and Infection only on a Critical Cast.
Source-linked media
Images and demonstrations
Video demonstrations
Community video · Not official
PUNCH BUILD FOR HYPE MOMENTS AND AURA | Forgotten Stories Roblox
By layla. Opens YouTube only after your click.Historical community build: the creator's September 8 Discord post warns it was nerfed during editing. The post describes an introduction and boss-rush footage; this review checked the source post and video metadata, not every frame or the creator's later comments. Do not copy its old numbers as current balance.
Read the current Cestus Book correction before using the build →Community video · Not official
[Forgotten Stories], Boiling burst x Raging Flames + Fire Infusion Combo, Build Below,
By Sils Game Testing, . Opens YouTube only after your click.Community video · Not official
angry inferno counter build | Forgotten Stories Roblox
By Rotiski. Opens YouTube only after your click.Community videos demonstrate one player's run. They are not official evidence for exact mechanics, availability, drop rates, or balance.
Limits to keep in mind
- The checked sources do not publish every enemy move timing.
- A pure debuff skill may not permit a dodge or parry response.
- The cooldown changelog defines when cooldowns tick, but does not publish every skill's cooldown length.
- Limb restoration and revival were described as planned, not currently available.
Preparation notes remain separate from guaranteed encounter behavior.
Direct answers
Common questions
What should the Combat Guide teach first?
Learn the five defensive inputs, keep Training Wheels enabled, and practice on the recommended first quests.
When do cooldowns tick in combat?
The September 4 official changelog says repeated turns no longer tick cooldowns. Cooldowns tick when control switches between the party and enemy side.
Does the Combat Guide guarantee every attack can be dodged?
No. Pure debuff skills may not offer dodge or parry.
How does the Combat Guide handle zero HP?
Zero HP can produce a Deep Wounds downed state or death.
Which healing belongs in the Combat Guide?
Movement, food, potions, Mend, healing spells, victory, and verified status cures all matter.
Primary evidence
Sources and check dates
Owner-authored September 4 note: repeated turns no longer tick cooldowns; cooldowns tick when control switches between party and enemy sides.
Official DiscordCombat FAQDefensive inputs, grapples, Training Wheels, and Offset.
Official DiscordHealing FAQPublished healing routes and status cures.
Official DiscordYellow-orb Posture explanationPosted 2026-08-21T18:02:46.754Z; edited 2026-09-02T15:36:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
RobloxOfficial Roblox gameIdentity, description, controls, platform note, and game status.
Official DiscordUpcasting increase reduced to 20%Posted 2026-09-10T17:47:59.009Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordCleave, Serrated Blade and Jagged UppercutPosted 2026-09-10T15:52:58.908Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordRapier Needle BarragePosted 2026-09-10T15:53:33.941Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordRacco: Greataxe QTE made easierPosted 2026-09-10T05:19:36.123Z; checked 2026-09-10T07:36:13.104Z.
Official DiscordOfficial weapon FAQ: Greataxe inputsPosted 2026-08-21T18:45:09.382Z; checked 2026-09-10T07:36:13.104Z.
Official DiscordDagger Frenzy trigger and bonusesPosted 2026-09-08T16:44:47.344Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordPerfection damage applies only to weaponsPosted 2026-09-08T16:04:51.980Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordExecution Blow base-damage reductionPosted 2026-09-10T15:50:21.645Z; checked 2026-09-13T01:35:15.806Z.
Official DiscordGiant Spider and Clayvorant base-Health reductionsPosted 2026-09-08T00:59:44.165Z; checked 2026-09-08T01:37:41.481Z.
Official DiscordWeapon Speed gain removalPosted 2026-09-06T13:34:09.966Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordSpeed and extra-turn thresholdsPosted 2026-08-21T18:02:13.964Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordMeditate Mana recovery increasePosted 2026-09-06T13:54:31.940Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordTrue Strength Cestus correctionPosted 2026-09-06T00:52:12.652Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordCounterweight threshold and weight scalingPosted 2026-09-05T05:13:48.165Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordCounter stack and consumption rulesPosted 2026-09-05T05:47:25.755Z; checked 2026-09-06T03:10:47.686Z.
Connected field routes
Related guides
Find verified cures and stack effects.
02MechanicsDeep Wounds cure guideCheck the downed state, repeat-knock risk, Sterilized Bandage, and Cleansing Waters.
03Official sourcesdated update archiveCheck dated official combat changes.
04Encounterssource-linked boss databasePrepare against public boss values.