Unique open cards after closed entries and the disclaimer card are excluded.

Persistent-run archive
Forgotten Stories Books
Open my Book checklistForgotten Stories Books connect one run to later attempts. The public FAQ says a signed Book usually appears immediately in a new run or lowers a requirement by three, while the Forgotten Stories Books directory exposes special cases and current public card fields.
Verified33 primary source routes · checked 2026-09-13The official FAQ says exceptions exist.
Books are signed in the Lobby with published costs on individual cards.
The public board warns that some Book values may become outdated.
Your next Book
Book unlock checklist
Keep track of your unlocks, then open a Book's requirements before your next run. This personal checklist does not sync with Roblox or unlock anything in the game.
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Progress stays in this browser until its site data is cleared. Sharing includes only marked Book IDs; merging adds those Books without clearing your existing marks. Unlocking, writing and signing are separate game steps.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-10T01:41:28.916Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-08 UTC
The September 8 official changelog restricts this Book's damage buff to weapons. Do not count it as a general spell-damage multiplier. The September 9 WIP card now agrees: each Perfection stack gives +5% weapon-attack damage, up to three stacks, with +1 Stamina regeneration while the effect is active—not +1 regeneration per stack.
The card, rather than this short announcement, describes losing all stacks after taking a hit or failing to land a Critical, plus +10% damage taken per stack on getting hit. These are documented risks, not a tested final-damage formula. Unwritten unlock: three consecutive Critical QTEs; writing costs 150 Ink Shards and signing costs 75 Ink; the written Book unlocks on spawn.
Official changelog · 2026-09-06 UTC
The September 6 changelog reduces Unstoppable Wind's Speed bonus from +0.1 to +0.05, and the current Book card agrees. The card still lists +5% Wind damage and the Gustwalker spell. Writing costs 200 Ink Shards and signing costs 100 Ink; the unwritten requirement is 10 Wind Affinity and 10 Weapon Mastery, reduced to 7 and 7 when written.
The Book's passive Speed bonus is not the Gust Walker status bonus. Do not replace the status's separate +0.5 Speed with +0.05, or infer that its dodge rules changed from this Book correction. Weapon Mastery is the card's wording; it does not identify a required weapon family here.
Review the Book's complete costs and requirements →
Official changelog · 2026-09-06 UTC
The September 6 changelog increases Meditate's Mana gain from 3 to 4. This changes recovery planning, not the number of rune slots or the requirement to learn a spell. Reflections separately lists two extra Mana from Meditation with Vulnerable +2; Strong Minded separately grants Resilient +2 when meditating without existing stacks.
The announcement does not publish a new button, energy cost, cooldown or way to exceed Max Mana. The two Books keep their own unlock conditions and drawbacks. No combined recovery, stacking interaction or risk-free Meditation rotation was tested here.
Weigh extra Mana against Vulnerable →
Official changelog · 2026-09-06 UTC
The September 6 changelog sets True Strength's boss-damage bonus with Cestus to +15%. The current Book card agrees and still lists +40% for Punch otherwise. Its unwritten requirements are defeating a boss with Punch and punching bosses ten times; both require having a single arm. Writing costs 200 Ink Shards and signing costs 100 Ink; the written Book unlocks on spawn.
The single-arm condition is a published unlock requirement, not advice to lose an arm. The bonus does not establish a final damage result after resistance, nor prove Cestus is the best boss weapon.
Official changelog · 2026-09-05 UTC
Counterweight now grants one Counter after five parries instead of seven. Counter can stack to three and is consumed by landing counters, rather than decaying with turns. The counterattack's listed weapon-damage reduction is 20% for Light, 25% for Medium and 35% for Heavy. The public Counter card still restricts activation to close attacks; Counterweight's two-handed-weapon requirement is separate from that trigger.
Three is the status ceiling, not a promise that every source can generate three stacks. Parrying Dagger's card separately limits its own stack generation to one. The changelog does not state that a single hit consumes every stored stack.
Check Counterweight's write and sign requirements →
Message-level references are grouped in this page's source ledger.
Current player questions
Book spending checklist: unlock, write, sign
Compare each Book's unwritten and written thresholds separately. Writing and signing use differently named resources on the cards; do not add them into one interchangeable currency total.
Baseline public Trello WIP checked 2026-09-08T01:33:25.085Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
WIP checked 2026-09-13T01:34:32.154Z
Its revised Physical Damage bonus is +2.5%, previously +2%. The same card retains Defense +1 and Max Stamina +2, but Elemental Damage −30% and Max Mana −3. It needs 15 Physique unwritten or 12 written, with 100 Ink Shards to write and 50 Ink to sign.
The limb-loss check scales from three times Resilience according to the card. No probability cap or guarantee is supplied, so this is not immunity or a way to regrow limbs. Compare the Mana and elemental penalties before spending resources on a hybrid build.
Check Physique requirements without overinvesting affinity points →WIP checked 2026-09-13T01:34:32.154Z
The revised card says weapon damage grants Bloodthirst stacks according to weapon weight type; it no longer describes a chance for a fixed +1 stack. Unwritten requirements are 10 Void affinity and 20 total Health lifestealed; written requires 7 Void. Write for 150 Ink Shards and sign for 75 Ink.
No light, medium or heavy stack quantities are published. Do not invent a proc rate or recommend a weapon solely from this wording. The Book lists 2% Lifesteal but −20% Fire and Order resistance; gaining it is not a cure for wounds or a revive.
Read the status before choosing a weapon-weight plan →The Book now lists +0.05 Speed and +5% Wind damage, plus Gustwalker. Write for 200 Ink Shards and sign for 100 Ink; its Wind Affinity and Weapon Mastery thresholds are 10/10 unwritten, 7/7 written.
Do not confuse the Book's +0.05 with Gust Walker's separate temporary +0.5 Speed, which is removed on hit or at fight end.
Check when the temporary Gust Walker bonus ends →Unlock the unwritten Book by meditating twice in a row. The written version unlocks on spawn. Writing costs 100 Ink Shards; signing costs 50 Ink. Meditation then lists two extra Mana but also Vulnerable +2; the Book adds Max Mana +1 and Elemental Damage +1%.
Extra recovery has a defensive cost. The September 6 base Meditate change does not establish a tested combined total, overflow above Max Mana or a safe repeated-action loop.
Read the incoming-damage risk before meditating →Meditating while already at Max Mana is its unwritten unlock condition; the written version unlocks on spawn. Write for 100 Ink Shards and sign for 50 Ink. The passive grants Resilient +2 only if no stacks are already present; the Book adds Max Runes +1 and Resilience +3%.
The full-Mana unlock does not imply Mana overflow. The no-existing-stacks condition is not an unlimited Resilient stacking method, and the Book's +3% Resilience is separate from the status.
Separate the Book bonus from the Resilient status →WIP checked 2026-09-09T01:32:55.199Z
Write: 200 Ink Shards. Sign: 100 Ink. Unwritten: 15 Wind and 10 Water; written: 12 Wind and 7 Water. Grants Blizzard and Icicle, with +5% Wind and Water damage.
Its passive separately gives Water/Wind attacks a 65% chance to inflict Chilled. That is not a spell drop rate or guaranteed freeze. Boiling Burst has an explicit exception: it does not apply Chill with this Book.
Compare Blizzard area hits with Icicle's Chilled effect →WIP checked 2026-09-09T01:32:55.199Z
Write: 200 Ink Shards. Sign: 100 Ink. Unwritten: 10 Fire and Water; written: 7 Fire and Water. Grants Boiling Burst and publishes +2.5% Fire and Water damage.
The steam passive consumes Ablaze when Water attacks hit burning enemies. No exact explosion formula is established here. Boiling Burst does not apply Chill with Hailreign Chronicles, according to its current spell card.
Understand Boiling Burst's condition →Write: 100 Ink Shards. Sign: 50 Ink. Heavy Mastery requirement: 10 unwritten or 7 written. With two-handed weapons, parrying five attacks builds one Counter stack. The card also lists +2% Physical Damage, Slash Resistance and Blunt Resistance.
Counter only activates on close attacks and weakens the basic attack according to weapon weight. The September 5 changelog sets a maximum of three stacks, consumed by landing counters rather than by turns.
Read Counter's close-attack restriction and scaling →The unwritten requirement combines 50 explored tiles and three different biomes in one game. Writing costs 100 Ink Shards and signing costs 50 Ink; the written Book unlocks on spawn. Its card lists Max Stamina +1 and Resilience +3%.
Progress across different runs is not stated to count. Its 10% shorter map-travel time requires everyone to own the Book, not just one party member.
Check Camping Guide's separate Aftermath recovery bonus →Unwritten: mine 10 ores with 5 Runesight points. Written: gain 5 Runesight. It costs 60 Ink Shards to write and 30 Ink to sign. The passive lists a 20% reduction in empty-tile chance and a 35% chance to instantly shatter stone nodes, plus Luck +5%.
Five Runesight remains a requirement. Instant shattering is not a 35% gem drop rate; no baseline empty-tile chance or guaranteed ore route is supplied.
Compare the separate mining-gem passive without inventing a combined chance →The unwritten Book requires 15 Void Affinity, 10 Order Affinity, and defeating both Carcass and Carnage. Written requirements are 12 Void and 7 Order. Write for 300 Ink Shards and sign for 150 Ink; it grants Bloodwire.
The Book also lists Incoming and Outgoing Healing −30%, Max Health −5 and Order Resistance −20%. This is a costly unlock with recovery penalties, not a free spell upgrade.
Prepare for Carcass before attempting the two-boss requirement →WIP checked 2026-09-09T01:32:55.199Z
Arts of Infusion costs 200 Ink Shards to write and 100 Ink to sign. Unwritten: 10 Order Affinity plus 5 each in Fire, Water, Earth and Wind. Written: 7 Order plus 4 each in the other four affinities. It grants Fire, Water, Earth and Wind Infusion; bonuses are Resilience +2% and Elemental Damage +2.5%.
The fourth spell link was previously mislabeled Water Infusion and now reads Wind Infusion; its target already pointed to Wind. This is a documentation correction, not proof of a newly added spell. Unlock thresholds are unchanged, and the Book is not a free permanent enchantment on every weapon.
Compare normal and Critical Infusion casts →WIP checked 2026-09-09T01:32:55.199Z
The Chaostatic Book lists both spells. Write for 200 Ink Shards and sign for 100 Ink. Unwritten requirements are 15 Chaos and 10 Earth Affinity; written requirements are 12 Chaos and 7 Earth. Its listed stat bonuses are Chaos Damage +5% and Earth Damage +5%.
Chaostatic is both a Book name and a status name. The Book's unlock requirements are not the status's damage rule. Chaos Chain's card reopening is a documentation-state change, not proof of a new spell release.
Inspect Chaos Chain's reopened card and dated base damage →WIP checked 2026-09-09T01:32:55.199Z
The unwritten Book also requires defeating an Aggrovant: 10 Earth and Order, 5 Water and Wind, plus that boss condition. The written requirement lists 7 Earth and Order and 4 Water and Wind. Write for 200 Ink Shards, sign for 100 Ink; it grants Bloom and Fragrance.
Outgoing Healing +10% comes with Incoming Healing −20%. Helping allies more does not mean receiving stronger heals yourself. The written requirement omits the boss condition, but this is WIP documentation rather than a tested unlock walkthrough.
Check Aggrovant's attack cues before the Book requirement →WIP checked 2026-09-09T01:32:55.199Z
Its turret prioritises enemies without Chaostatic, then targets randomly if all enemies have it. Summon Mirage Eye applies Mirage Eye +5 to self. Unwritten: 15 Chaos Affinity and defeat Supreme Chaos; written: 12 Chaos. The Book costs 300 Ink Shards to write and 150 Ink to sign, with Max Runes +1, Chaos Damage +5% and Chaos Resistance +5%.
Priority is not manual target selection. Mirage Eye +5 is the named effect amount, not evidence of five independent turrets. The card does not publish an exact firing schedule or guaranteed total damage.
Prepare for the Binary Codex boss requirement →Source-linked records
Search the records
39 records. Search includes the full requirements and effects; expand a result to read its source fields.

Vampire
Other · Void
Read all Vampire requirements, effects and limits
Description
“A story from creatures that where able to absorb the life from other beings.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Reach 10 Void affinity and lifesteal a total of 20 health Written: Reach 7 Void affinity
Passives
Dealing damage with weapons will grant you Bloodthirst stacks depending on its weight type.
Stat Bonuses
Lifesteal: 2% Fire Resistance: -20% Order Resistance: -20%

Abigails Diary
Read all Abigails Diary requirements, effects and limits
Description
“Abigail left this book behind, this looks like the life of an ordinary person, perhaps and adventuring one… Some pages are torned off.” ~ Ingame Costs 300 Ink Shards to write Costs 150 Ink to sign
Obtainment
Unwritten: Defeat 10 enemies using claws skills. Defeat Abigail (Defeat in anyway) Written: Defeat 5 enemies using claws.
Passives
Gain action Killthirst
Stat Bonuses
Lifesteal: 1% Physical Damage: +2.5%
Effects
Applies Killthirst +4 to self.

Bodybuilding
Physical
Read all Bodybuilding requirements, effects and limits
Description
“A guide for training the muscles of the body and looking pretty tough!” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Reach 15 Physique Written: Reach 12 Physique
Passives
Resilience will also perform a check to determine whether you lose a limb or not. This passive scales off 3 times your resilience
Stat Bonuses
Physical Damage: +2.5% Elemental Damage: -30% Defense: +1 Max Mana: -3 Max Stamina: +2

Narcissist and Perfectionist
Official updateOfficial changelog, September 3: it now grants +1 Stamina regeneration only while at least one stack is active.
Other
Read all Narcissist and Perfectionist requirements, effects and limits
Description
“You know everything is gonna be the way you want, after all you never fail, right?” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Complete 3 Critical QTEs in a row. Written: Unlocked on spawn
Passives
Gain Perfection Stacks to a max of 3 landing criticals, each giving you 5% more damage on weapon attacks, while active you will also gain 1 stamina regen. Getting hit makes you lose all of them and take +10% extra damage per stack. Not landing a critical will remove all stacks.
Stat Bonuses
Block Reduction: -10% Defense Points: -1% Luck: +2% Resilience: +2%

Arts of Infusion
Fire · Water · Wind · Earth · Order
Read all Arts of Infusion requirements, effects and limits
Description
“This is a book that you’ve made to teach others how to merge their weapons with elemental magic making them a powerful combination.'” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to sign
Obtainment
Unwritten: Reach 10 Order Affinity and 5 Fire, Water, Earth, and Wind Affinity Written: Reach 7 Order Affinity and 4 Fire, Water, Earth, and Wind Affinity
Passives
You gain spell Fire Infusion, Water Infusion, Earth Infusion and Wind Infusion.
Stat Bonuses
Resilience: +2% Elemental Damage: +2.5%

Unstoppable Wind
Wind · Medium Weapon · Heavy Weapons · Light Weapon
Read all Unstoppable Wind requirements, effects and limits
Description
“Youve learned that the wind never truly stops, it only shifts its path… and now, you can bend that wandering force to your will, guiding it wherever you desire.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 10 Wind Affinity and 10 Weapon Mastery Written: Reach 7 Wind Affinity and 7 Weapon Mastery
Passives
You gain spell Gustwalker.
Stat Bonuses
Wind Damage: +5% Speed: +0.05 Credit to \@destin_omnitec for info

Stonewhisperers Guide
Other
Read all Stonewhisperers Guide requirements, effects and limits
Description
“It's pages are worn with grit and stone dust, as if the caves themselves once held it. This guide teaches you to read the veins of the earth. Uncover hidden deposits, and strike where it matters most. To those who listen closely. The stone always whispers where its treasures lie.'” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Mine a total of 10 ores with 5 runesight points Written: Gain 5 Runesight
Passives
Empty tile chance reduced by 20%. 35% chance to instantly shatter stone nodes.
Stat Bonuses
Luck: +5%

True Strength
Other
Read all True Strength requirements, effects and limits
Description
“Youve slayed unimaginable figures with… a single arm?” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to sign
Obtainment
Unwritten: Defeat a boss with punch. Punch bosses a total of 10 times. You gotta have a single arm for both requierements to count as progress. Written: Unlocked on spawn
Passives
Punch deals 40% more damage to bosses (+15% while using Cestus instead of 40%)
Stat Bonuses
Blunt Resistance: +3% Slash Resistance: +3% Max Health: +3 Resilience: +5%

Counterweight
Heavy Weapons
Read all Counterweight requirements, effects and limits
Description
“Using heavy weapons has made you build muscle memory to be able to perform quick counter attacks” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Reach 10 in Heavy Mastery Written: Reach 7 in Heavy Mastery
Passives
Parrying 5 attacks will build up +1 Counter stack with two-handed weapons
Stat Bonuses
Physical Damage: +2% Slash Resistance: +2% Blunt Resistance: +2%

Hailreign Chronicles
Water · Wind
Read all Hailreign Chronicles requirements, effects and limits
Description
“The world for a long time was covered in ice and snow, this was the age that gave birth to plenty of the species, but the end of most.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to sign
Obtainment
Unwritten: Reach 15 Wind and 10 Water Affinity. Written: Reach 12 Wind and 7 Water Affinity.
Passives
Gain spell Blizzard + Icicle. Water or Wind type attacks have a 65% chance to inflict Chilled.
Stat Bonuses
Wind Damage: +5% Water Damage: +5%

Living Garden
Order · Healing · Water · Wind · Earth
Read all Living Garden requirements, effects and limits
Description
“After a huge blizzard hit the world, life began to spread through the dead canopies…'' ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 10 points in Earth and Order, 5 in Water and Wind Affinity. Defeat an Aggrovant. Written: Reach 7 points in Earth and Order, 4 in Water and Wind Affinity.
Passives
You gain spell Bloom & Fragrance.
Stat Bonuses
Outgoing Healing: +10% Incoming Healing: -20%

Boiling Blood
Water · Fire · Void
Read all Boiling Blood requirements, effects and limits
Description
“Exiled arts of order magic, The user capable of manipulating someones blood inside their bodies to heat it up with fire and make it collapse inside.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to sign
Obtainment
Unwritten: Reach 10 Water, Void, and Fire Affinity Written: Reach 7 Water, Void, and Fire Affinity
Passives
Gain Spell Veinmelt
Stat Bonuses
Incoming Healing: -40% Outgoing Healing: -40% Order Resistance: -20% Fire Damage: +5% Void Damage: +5%

Combat Tricks
Light Weapon · Medium Weapon · Heavy Weapons
Read all Combat Tricks requirements, effects and limits
Description
“Youve learnt how to get the most of you in a battle and a few tricks to show off.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Reach 10 points in Weapon masteries and dodge 10 attacks Written: Reach 7 points in Weapon masteries
Passives
Gain Action Preparation
Stat Bonuses
Physical Damage: +2% Max Stamina: +1
Effects
Applies Swift +2 and Empowered +2 to self

Advantage
Other
Read all Advantage requirements, effects and limits
Description
“Speed excels than most the other people, they cant backstab something that is already gone.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Reach 3 Total Turns off Speed Written: Unlocked on spawn
Passives
You start with +1 Swift in battles
Stat Bonuses
Speed: +0.05

Binary Codex
Chaos
Read all Binary Codex requirements, effects and limits
Description
“A place created by the Supreme figure of Chaos, Rumiel, distorts light and existence itself, are we living inside something else?…” ~ Ingame Costs 300 Ink Shards to write Costs 150 Ink to sign
Obtainment
Unwritten: Reach 15 Chaos Affinity and Defeat Supreme Chaos Written: Reach 12 Chaos Affinity
Passives
Gain Action Summon Mirage Eye
Stat Bonuses
Max Runes: +1 Chaos Damage: +5% Chaos Resistance: +5%
Effects
Applies Mirage Eye +5 to self The turret prioritises enemies without Chaostatic, then becomes random if all enemies have Chaostatic.

Cauldron Vessel
Other
Read all Cauldron Vessel requirements, effects and limits
Description
“The human body’s antibodies adapt to repeated exposure. You’ve learned this the hard way.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Be inflicted with 5 unique debuffs Written: Unlocked on spawn
Passives
For each 2 debuffs you have, gain +1 Defense point
Stat Bonuses
Max Health: +1 Resilience: +5%

Brutal Combat
Blunt Damage · Medium Weapon · Heavy Weapons
Read all Brutal Combat requirements, effects and limits
Description
“You are well acquainted with blunt weapons, you teach people how to crush your enemies with heavy force” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Land a Critical Hit with a Blunt Attack Written: Unlocked on spawn
Passives
All blunt attacks will gave +1 PEN
Stat Bonuses
Physical Damage: +2.5%

Mana Veil
Order
Read all Mana Veil requirements, effects and limits
Description
“Magic capable of creating impenetrable shields of fragile mana, these resist the strongest strikes, but doesn’t last much.'' ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Reach 15 Order Affinity and heal anyone 10 times in total Written: Reach 12 Order Affinity
Passives
Gain Action Conjure Barrier
Stat Bonuses
- Max Mana +1 - Elemental Damage +2%
Effects
Applies Barrier +4 to an allied target

Bloodwired Tome
Void · Order
Read all Bloodwired Tome requirements, effects and limits
Description
“Carcass had this book, it is covered in red wires and it seems to contain exiled arts of order magic… somehow you can read it.” ~ Ingame Costs 300 Ink Shards to write Costs 150 Ink to Sign
Obtainment
Unwritten: Reach 15 Void Affinity, 10 Order Affinity, and Defeat Carcass and Carnage Written: Reach 12 Void Affinity, 7 Order Affinity
Passives
Gain Spell Bloodwire
Stat Bonuses
Outgoing Healing: -30% Incoming Healing: -30% Max Health: -5 Order Resistance: -20% Credit to \@destin_omnitec for info

War Crematory
Fire · Void
Read all War Crematory requirements, effects and limits
Description
“Fire magic is the most commonly used form of magic in war because of how deadly its outcomes are. You make it burn with killing intent.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 10 Void and Fire Affinity Written: Reach 7 Void and Fire Affinity
Passives
You gain spell Cursed Incineration
Stat Bonuses
Incoming Healing: -40% Outgoing Healing: -40% Order Resistance: -40% Void Damage: +2.5% Fire Damage: +2.5% Credit to \@destin_omnitec for info

Small Sea
Water · Order · Healing
Read all Small Sea requirements, effects and limits
Description
“You notice that you can trap life in water ponds of your magic and read their vital state, adapting your water for them to live longer and safe.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 10 Order and Water Affinity Written: Reach 7 Order and Water Affinity
Passives
You gain Spell Cleansing Waters.
Stat Bonuses
Outgoing Healing: +5% Water Damage: +5% Credit to \@destin_omnitec for info

My Brutal Inferno
Chaos · Fire
Read all My Brutal Inferno requirements, effects and limits
Description
“You narrate how burning with your own fire has made you more resistant to heat itself, making you stronger and be one merged with the flame.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to sign
Obtainment
Unwritten: Reach 10 Chaos and Fire Affinity Written: Reach 7 Chaos and Fire Affinity
Passives
You gain action Raging Flames
Stat Bonuses
Fire Damage: +5% Fire Resistance: +5% Water Resistance: -30% Water Damage: -30% Max Health: +3
Effect
Applies Raging Flame to self

Chaostatic
Chaos · Earth
Read all Chaostatic requirements, effects and limits
Description
“Chaos is a magic that always changes and humans are uncapable of fully understanding it, it branches into many places… and it lights up everything.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 15 Chaos and 10 Earth Affinity Written: Reach 12 Chaos and 7 Earth Affinity
Passives
Gain Spells Chaos Chain + Skystruck
Stat Bonuses
Chaos Damage: +5% Earth Damage: +5% Credit to \@destin_omnitec for info

Hidden Blade
Light Weapon
Read all Hidden Blade requirements, effects and limits
Description
“Concealing your blade is the way to perform unexpected attacks.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Reach 10 Light Weapon Mastery and Counter 5 times Written: Reach 7 Light Weapon Mastery
Passives
With Light Weapons you will counter all attacks without having counter stacks but you will deal %60 less damage on those.
Stat Bonuses
Speed: +0.05 Physical Damage: +2%

Counterblade
Medium Weapon · Heavy Weapons · Light Weapon
Read all Counterblade requirements, effects and limits
Description
“You wait for your foes to end their moves so you can return your attack with more power, Precisely.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Perform 5 counters in total Written: Unlocked on spawn
Passives
Counter has a 20% chance to be a critical
Stat Bonuses
Blunt Resistance: +1% Slash Resistance: +1% Credit to \@derpymancer for info

Adrenaline
Other
Read all Adrenaline requirements, effects and limits
Description
“Pain is only an obstacle, You must focus and give it all before you lose it all.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Get inflicted with Deepwound Written: Unlocked on spawn
Passives
Gain +2 Defense Points when at 50% Hp and regen 1 extra stamina per turn.
Stat Bonuses
Max Health: +2 Resilience: +2%

Camping Guide
Other
Read all Camping Guide requirements, effects and limits
Description
“You’ve traveled long enough to be able to set camp anywhere. You explain how to survive harsh conditions and still remain comfortable.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Explore 50 Tiles and 3 different biomes in one game Written: Unlocked on Spawn
Passives
Aftermath now restores 30% more Stamina, Mana, and Health to you. If everyone owns this book moving around the map takes 10% less time.
Stat Bonuses
Max Stamina: +1 Resilience: +3%

The Joker
Other
Read all The Joker requirements, effects and limits
Description
“The story of a master at baiting enemies into traps” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Taunt the same enemy twice Written: Unlocked on spawn
Passives
Distraction now gives Rage +2 to the target
Stat Bonuses
Elemental Damage: +1% Physical Damage: +1%

En Garde
Medium Weapon
Read all En Garde requirements, effects and limits
Description
“Youve learned your way to play defensive and turn offensive.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Reach 10 Medium Mastery Written: Reach 7 Medium Mastery
Passives
You start with Counter +2 and Fortified +2 in battles.
Stat Bonuses
Blunt Resistance: +2% Slash Resistance: +2% Physical Damage: +1%

Strong Minded
Other
Read all Strong Minded requirements, effects and limits
Description
“Mana condenses into the user's mind after meditating, making you more resilient.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Meditate while already at max Mana Written: Unlocked on spawn
Passives
Meditating grants Resilient +2 if you do not already have any stacks.
Stat Bonuses
Max Runes: +1 Resilience: +3%

Reflections
Other
Read all Reflections requirements, effects and limits
Description
“Take time to reflect on the current situations in your life and the problems you've solved so far. You will find doors yet to be opened.” ~ Ingame Costs 100 Ink Shards to write Costs 50 Ink to sign
Obtainment
Unwritten: Meditate twice in a row Written: Unlocked on spawn
Passives
Meditation restores 2 extra mana, but gives Vulnerable +2
Stat Bonuses
Max Mana: +1 Elemental Damage: +1%

Road to Success
Other
Read all Road to Success requirements, effects and limits
Description
“Youve failed multiple times, but you never give up, you always keep trying your best. this story is about motivational quotes.” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Fail 3 QTEs Written: Unlocked on spawn
Passives
Failed QTEs reduce the cost by 1 stamina.
Stat Bonuses
Luck: +5%

Undying Heart
Other
Read all Undying Heart requirements, effects and limits
Description
“You saw your life flash before your eyes, but somehow you managed to pull out a clutch, your still here... alive.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Win a battle with 20% or less remaining health Written: Unlocked on spawn
Passives
Once per battle, taking a mortal hit will set your health to 1 instead of killing/downing you.
Stat Bonuses
Max Health: +2

Pressure Chamber
Water · Fire
Read all Pressure Chamber requirements, effects and limits
Description
“Water and fire make a cloud of boiling steam when getting combined with each other, there are some good ideas to abuse this.” ~ Ingame Costs 200 Ink Shards to write Costs 100 Ink to Sign
Obtainment
Unwritten: Reach 10 Fire and Water Affinity Written: Reach 7 Fire and Water Affinity
Passives
Gain Spell Boiling Burst Landing Water type attacks on burning enemies will consume the Ablaze stacks and create a steam explosion dealing AoE dmg.
Stat Bonuses
Fire Damage: +2.5% Water Damage: +2.5% Credit to \@destin_omnitec for info

How to Hate
Other
Read all How to Hate requirements, effects and limits
Description
“People will never understand how we really feel most of the times.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to sign
Obtainment
Unwritten: Defeat an enemy charmed by you. Written: Unlocked on spawn
Passives
Charmed enemies take 10% extra damage, consuming a charm stack per hit
Stat Bonuses
Resilience: +2%

Elemental Knowledge
Order · Earth · Void · Water · Fire · Chaos · Wind
Read all Elemental Knowledge requirements, effects and limits
Description
“The wind blows... The water flows... The earth grows... The sun glows...” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Cast a Critical Elemental Spell Written: Unlocked on spawn
Passives
All elemental damage will have +1 PEN
Stat Bonuses
Elemental Damage: +2.5%

Blademaster
Heavy Weapons · Medium Weapon · Light Weapon
Read all Blademaster requirements, effects and limits
Description
“You are well acquainted with blades, you explain tips on how to get the best of one” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Land a Critical Hit with a Slashing Attack Written: Unlocked on spawn
Passives
All slash attacks will have +1 PEN
Stat Bonuses
Physical Damage: +2.5%

The Beauty of Flora
Other
Read all The Beauty of Flora requirements, effects and limits
Description
“Beneath wandering feet, life quietly blooms. Each leaf and root carries a silent tale, waiting for their stories to be written...” ~ Ingame Costs 60 Ink Shards to write Costs 30 Ink to sign
Obtainment
Unwritten: Acquire an ingredient from moving tiles Written: Unlocked on spawn
Passives
Increases by 30% the chance of finding ingredients during your travel.
Stat Bonuses
Incoming Healing: +5%

Terraformer
Earth · Order
Read all Terraformer requirements, effects and limits
Description
“Your able to control the ground around you, being able to wrap a mantle that will protect you from harm.” ~ Ingame Costs 150 Ink Shards to write Costs 75 Ink to Sign
Obtainment
Unwritten: Reach 10 Earth and Order Affinity Written: Reach 7 Earth and Order Affinity
Passives
You gain Spell Earth Mantle
Stat Bonuses
Earth Damage: +5% Earth Resistance: +5% Credit to \@destin_omnitec for info
35 more source-linked records remain.
Practical route
Putting it into practice
- 01
Find the Book
Search the public directory by name, element, weapon family, or other label.
- 02
Compare unwritten and written
Use the current card to inspect requirements, Ink Shards, signing cost, effects, and exceptions.
- 03
Recheck before signing
The board is WIP and specifically warns that Book values can move after patches.
Source-linked media
Images and demonstrations




Limits to keep in mind
- The typical minus-three rule has published exceptions.
- A Trello disclaimer says some Books may be outdated after a shadow patch.
- The directory does not invent an optimal Book tier list.
Direct answers
Common questions
What do Books do between runs?
A signed Book usually appears immediately in later runs or lowers a requirement by three, with special exceptions.
How many Books are in the open directory?
The cleaned 2026-09-13T01:38:18.558Z snapshot retains 39 unique open Book records.
Are Books permanent truth?
No. The public board is WIP and warns that Book values may become outdated.
Do Books use Ink?
Yes. Individual cards publish Ink Shard writing costs and Ink signing costs when available.
Primary evidence
Sources and check dates
Owner-authored balance note covering Narcissist and Perfectionist Stamina regeneration and Gustwalker after battle.
Official DiscordInheritance and Books FAQBook signing, requirement reduction, exceptions, Dreamer, and Damned.
Public TrelloForgotten Stories public TrelloOpen work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPHailreign ChroniclesChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T02:38:20.356Z. Documentation is not proof of a live patch.
Public Trello WIPPressure ChamberChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T14:30:24.128Z. Documentation is not proof of a live patch.
Public Trello WIPCounterweightChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T05:40:28.760Z. Documentation is not proof of a live patch.
Public Trello WIPCounterChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T05:49:49.676Z. Documentation is not proof of a live patch.
Public Trello WIPUnstoppable WindChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-06T23:56:39.443Z. Documentation is not proof of a live patch.
Public Trello WIPGust WalkerChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T19:42:20.776Z. Documentation is not proof of a live patch.
Public Trello WIPReflectionsChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T19:55:36.531Z. Documentation is not proof of a live patch.
Public Trello WIPStrong MindedChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T19:56:10.635Z. Documentation is not proof of a live patch.
Public Trello WIPVulnerableChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-19T01:22:47.624Z. Documentation is not proof of a live patch.
Public Trello WIPResilientChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-19T01:44:41.600Z. Documentation is not proof of a live patch.
Public Trello WIPCamping GuideChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T20:05:45.670Z. Documentation is not proof of a live patch.
Public Trello WIPStonewhisperers GuideChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-06T18:12:34.949Z. Documentation is not proof of a live patch.
Public Trello WIPBloodwired TomeChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-29T06:14:00.951Z. Documentation is not proof of a live patch.
Public Trello WIPNarcissist and PerfectionistChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-09T06:19:40.490Z. Documentation is not proof of a live patch.
Public Trello WIPVampireChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T03:40:46.263Z. Documentation is not proof of a live patch.
Public Trello WIPBloodthirstChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-30T10:19:48.408Z. Documentation is not proof of a live patch.
Public Trello WIPBodybuildingChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-10T11:13:34.679Z. Documentation is not proof of a live patch.
Official DiscordPerfection damage applies only to weaponsPosted 2026-09-08T16:04:51.980Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordUnstoppable Wind Speed reductionPosted 2026-09-06T13:44:37.645Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordMeditate Mana recovery increasePosted 2026-09-06T13:54:31.940Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordTrue Strength Cestus correctionPosted 2026-09-06T00:52:12.652Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordCounterweight threshold and weight scalingPosted 2026-09-05T05:13:48.165Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordCounter stack and consumption rulesPosted 2026-09-05T05:47:25.755Z; checked 2026-09-06T03:10:47.686Z.
Public Trello WIPArts of Infusion (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T13:40:40.651Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaostatic (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T15:48:14.780Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaos Chain (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T18:19:59.685Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPSkystruck (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-31T01:38:59.416Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPLiving Garden (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-04T02:36:50.112Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPBinary Codex (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-03T14:06:52.496Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaostatic (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:52:14.798Z. No live-game test; first collected detail is not necessarily a new update.
Connected field routes
Related guides
Compare persistent starting identities.
02Mechanicspermadeath and run lossSeparate zero HP, Deep Wounds, permanent party-run death, restart, and shard eligibility.
03MechanicsSpeed and affinity guidePlan requirement caps before signing.
04Startfirst-run survival routeFollow the verified first-run route.