Unique open public cards after closed duplicates and placeholders are excluded.

Rune archive
Forgotten Stories Spells
Find a spell and its Rune patternForgotten Stories Spells are unlocked through Books and cast by entering published Rune combinations. The Forgotten Stories Spells page combines the official Rune rules with public spell cards while keeping missing effects, exact combinations, and changing requirements visible.
Verified31 primary source routes · checked 2026-09-13September 10 changelog supersedes the older 30% FAQ figure.
Published duration increase per extra Rune.
Some equipment and Inheritances can also increase slots.
Source-linked records
Search the records
32 records. Search includes the full requirements and effects; expand a result to read its source fields.
Mend
Healing · Order
Read all Mend requirements, effects and limits
Rune Pattern
Obtainment
Starter Spell
Spell Effect
Heals a single targeted party member and reduces Bleed by 2
Healing Calculation
Healing is capped at 15hp on cast. (Still affected by targets incoming healing)

Boiling Burst
Fire · Water
Read all Boiling Burst requirements, effects and limits
Base Rune Pattern
Obtainment
Pressure Chamber
Effect
Deals 5 hits of Water damage to targeted enemy. If ablazed, consume ablaze to deal AOE damage. Critical: Adds an extra hit to the spell, totalling up to 6. DOES NOT APPLY CHILL IF USED WITH HAILREIGN CHRONICLES

Chaos Chain
Also listed as Chaoschain
Official correctionSeptember 8 official base damage: 11 (was 13). Trello checked 2026-09-09T01:32:55.199Z: the card is open again. Card reopening is not proof of a newly released spell; obtainment and status effects remain WIP documentation. The Discord message was last checked 2026-09-08T02:52:54.969Z. Read the spell damage announcement and source ledger →
Chaos · Earth
Read all Chaos Chain requirements, effects and limits
Official base damage
Base damage: 11 (previously 13), announced September 8. This is not a final hit or Critical damage calculation.
Base Rune Pattern
Obtainment
Chaostatic
Effects
Deals Chaos damage and applies Chaostatic +3 Critical: Applies an additional stack of Chaostatic

Cursed Incineration
Fire · Void
Read all Cursed Incineration requirements, effects and limits
Base Rune Pattern
Obtainment
War Crematory
Effect
Deals Void and Fire damage and applies Cursed Flame +4 to one target enemy Critical: Applies an additional stack of Cursed Flame

Icicle
Wind · Water
Read all Icicle requirements, effects and limits
Base Rune Pattern
Obtainment
Hailreign Chronicles
Effects
Deals Water and Wind damage to target and applies Chilled +2 Critical: Applies an extra stack of Chilled

Blizzard
Water · Wind
Read all Blizzard requirements, effects and limits
Base Rune Pattern
Obtainment
Hailreign Chronicles
Effects
Deals 5 hits of Water and Wind damage to all enemies Critical: Adds an extra hit to the spell, totalling up to 6.

Cleansing Waters
Healing · Order
Read all Cleansing Waters requirements, effects and limits
Base Rune Pattern
Obtainment
Small Sea
Effects
Heals a single targeted party member, reduce MOST debuffs by 3 stacks, applies Regeneration +3 Critical: Increases debuff reduction to 5 stacks, and applies an additional stack of Regeneration. If Critical Casted, it will also remove Infection, Deepwound and Venomed.

Bloodwire
Order · Void
Read all Bloodwire requirements, effects and limits
Rune Pattern
Obtainment
Bloodwired Tome
Effects
Deals Void and Slash damage and applies Bloodwired +3 Critical: Applies an additional stack of Bloodwired

Skystruck
Official correctionSeptember 8 official base damage: 20 (was 24). The open Trello card does not publish a base number. Other card effects remain WIP. Official message checked 2026-09-08T02:52:54.969Z. Read the spell damage announcement and source ledger →
Chaos · Earth
Read all Skystruck requirements, effects and limits
Official base damage
Base damage: 20 (previously 24), announced September 8. This is not a final hit or Critical damage calculation.
Base Rune Pattern
Obtainment
Chaostatic
Effects
Deal Chaos damage to all enemies afflicted with Chaostatic Critical: Applies an additional Dazed +2 to enemies hit
Chaos Spark
Chaos
Read all Chaos Spark requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effects
Deals Chaos Damage and applies Exposed Scales off Rune Amount and Chaos Affinity

Fire Ember
Fire
Read all Fire Ember requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effects
Deals Fire Damage and applies Ablaze Scales off Rune Amount and Fire Affinity

Pebble Throw
Earth
Read all Pebble Throw requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effects
Deals Earth Damage and applies Dazed Scales off Rune Amount and Earth Affinity

Water Shoot
Water
Read all Water Shoot requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effects
Deals Water Damage and applies Vulnerable Scales off Rune Amount and Water Affinity

Fire Infusion
Order · Fire
Read all Fire Infusion requirements, effects and limits
Base Rune Pattern
Obtainment
Arts of Infusion
Effect
Applies Fire Infused +3 to one target party member Critical: Applies an additional stack of Fire Infused

Water Infusion
Order · Water
Read all Water Infusion requirements, effects and limits
Base Rune Pattern
Obtainment
Arts of Infusion
Effect
Applies Water Infused +3 to one target party member Critical: Applies an additional stack of Water Infused

Earth Infusion
Order · Earth
Read all Earth Infusion requirements, effects and limits
Base Rune Pattern
Obtainment
Arts of Infusion
Effect
Applies Earth Infused +3 to one target party member Critical: Applies an additional stack of Earth Infused

Gustwalker
Official updateOfficial changelog, September 3: Gustwalker is now removed after battle.
Wind · Heavy Weapons · Medium Weapon · Light Weapon
Read all Gustwalker requirements, effects and limits
Rune Pattern
Obtainment
Unstoppable Wind
Effects
Applies Gust Walker to one targeted party member Critical: Applies a stack of Swift

Fragrance
Order · Earth · Healing · Water · Wind
Read all Fragrance requirements, effects and limits
Base Rune Pattern
Obtainment
Living Garden
Effects
Applies Aroma +4 and Regeneration +4 to all party members Critical: Applies an additional stack of Aroma and Regeneration

Bloom
Order · Earth · Water · Wind · Healing
Read all Bloom requirements, effects and limits
Base Rune Pattern
Obtainment
Living Garden
Effects
Heals a single targeted party member and applies Aroma +2, Regeneration +2 and Lucky +2 to that member Critical: Applies an additional stack of Aroma and Regeneration

Earth Mantle
Earth · Order
Read all Earth Mantle requirements, effects and limits
Rune Pattern
Obtainment
Terraformer
Effects
Applies Earth Mantle +3 to one target ally Critical Applies an additional stack of Earth Mantle to target ally

Veinmelt
Water · Fire · Void
Read all Veinmelt requirements, effects and limits
Base Rune Pattern
Obtainment
Boiling Blood
Effect
Deals slight Void(?) damage and consumes Ablaze + Bleed to do additional damage. Each pair consumed deals 8 damage. Critical: Applies Ablaze +1 and Bleed +1

Wind Infusion
Wind · Order
Read all Wind Infusion requirements, effects and limits
Base Rune Pattern
Obtainment
Arts of Infusion
Effect
Applies Wind Infused +3 to one target party member Critical: Applies an additional stack of Wind Infused
Void Bolt
Void
Read all Void Bolt requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effect
Deals Void Damage Scales off Rune Amount and Void Affinity

Gust Hit
Wind
Read all Gust Hit requirements, effects and limits
Base Rune Pattern
Obtainment
Starter Spell
Effects
Deals Wind Damage Scales off Rune Amount and Wind Affinity

Hybrid Spells
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Void
Void
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Chaos
Chaos
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Order
Order
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Fire
Fire
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Earth
Earth
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Wind
Wind
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z
Water
Water
No description is published in this source record.
Checked 2026-09-13T01:38:18.558Z28 more source-linked records remain.
Choose your next step
Your first spellcasting route
Learning a spell, fitting its runes and paying its Mana cost are separate checks. Follow this order before spending on a magic build.
1 · Learn before entering runes
Unlock and write the spell's Book, then read its rune pattern and requirements in the directory. A spell seen through the Tome is not automatically learned.
Unwritten and written Book requirements differ. Elemental Knowledge is a progression option after its unlock condition, not a substitute for learning a specific spell.
2 · Budget slots and affinities
Check your available Rune Slots against the chosen spell. Use the Stats tool to plan Runesight and Physique within their shared cap.
Having enough Mana does not provide missing slots or satisfy affinity requirements. Extra damage runes and extra buff runes follow different published rules.
3 · Plan a recovery action
The September 6 announcement raises base Meditate recovery to 4 Mana. Compare Reflections for its extra recovery and Strong Minded for its conditional Resilient effect.
Reflections also applies Vulnerable. No combined recovery total, overflow above Max Mana or safe repeated-action rotation was tested here.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-13T01:36:37.265Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-10 UTC
The September 10 changelog lowers the upcasting damage increase from 30% to 20%. Read this with the older FAQ's definition of extra runes above a spell's base requirement: the old 30% damage figure is superseded. The FAQ's separate +1 buff-duration turn per extra rune was not changed in this post.
Do not apply the percentage to healing or multiply all equipment and affinity bonuses into a claimed final hit. The announcement does not establish rounding, a complete stacking formula or a new rune-slot limit. More rune slots still do not teach a spell.
Official changelog · 2026-09-10 UTC
The September 10 changelog changes affinity damage scaling from 2% to 1.5%. This is a damage-scaling correction, not an announcement of higher affinity caps or a new way to allocate skill points.
The brief post does not publish a complete final-damage equation or change the separately documented Physique and Runesight bonuses. Do not replace every percentage on the stat screen with 1.5% or infer a best build from this single value.
Official changelog · 2026-09-10 UTC
The September 10 announcement gives an equipped Dreamer Tome +1 Mana regeneration and +1 PEN for elemental-type damage. Dreamer's innate elemental-damage bonuses are 2.5% / 5% / 7.5% across levels, and its innate Health reduction is fixed at −6. The current cards now include the elemental bonuses and Tome stat lines.
The WIP Dreamer card still lists −8 / −7 / −6 Health; the newer official fixed −6 statement takes precedence in this guide. The Tome card's generic PEN line does not override the announced elemental restriction. Unequipped bonuses, regeneration timing and the conflicting base spell pools remain unverified.
Official changelog · 2026-09-10 UTC
The September 10 changelog increases Cursed Inferno's damage-over-time base start to 6. This names a DoT starting value, not total damage or a new cast requirement.
The post does not specify a new number of ticks, tick interval, full progression or final resisted damage. No matching standalone card was found in this review; do not equate the name with My Brutal Inferno or invent an obtainment route. Do not multiply six by an invented duration or present tested DPS.
Official changelog · 2026-09-08 UTC
The September 8 official changelog restricts this Book's damage buff to weapons. Do not count it as a general spell-damage multiplier. The September 9 WIP card now agrees: each Perfection stack gives +5% weapon-attack damage, up to three stacks, with +1 Stamina regeneration while the effect is active—not +1 regeneration per stack.
The card, rather than this short announcement, describes losing all stacks after taking a hit or failing to land a Critical, plus +10% damage taken per stack on getting hit. These are documented risks, not a tested final-damage formula. Unwritten unlock: three consecutive Critical QTEs; writing costs 150 Ink Shards and signing costs 75 Ink; the written Book unlocks on spawn.
Official changelog · 2026-09-08 UTC
Racco's September 8 changelog reduces Skystruck base damage from 24 to 20 and Chaoschain from 13 to 11. Skystruck's open Trello card does not list a base number. The Chaos Chain reference was archived at the September 8 check, but the September 9 public-board check finds it open again. Its card is now included in the spell directory, with the dated official base damage distinguished from WIP effects.
This announcement changes base damage only. It does not provide a final hit, Critical multiplier, scaling formula, cost or tier ranking. Reopening a Trello card is not a new spell-release announcement. The Discord statement remains the September 8 evidence, not a new September 9 collection. No live-game damage test was performed.
Official changelog · 2026-09-06 UTC
The September 6 changelog reduces Unstoppable Wind's Speed bonus from +0.1 to +0.05, and the current Book card agrees. The card still lists +5% Wind damage and the Gustwalker spell. Writing costs 200 Ink Shards and signing costs 100 Ink; the unwritten requirement is 10 Wind Affinity and 10 Weapon Mastery, reduced to 7 and 7 when written.
The Book's passive Speed bonus is not the Gust Walker status bonus. Do not replace the status's separate +0.5 Speed with +0.05, or infer that its dodge rules changed from this Book correction. Weapon Mastery is the card's wording; it does not identify a required weapon family here.
Review the Book's complete costs and requirements →
Official changelog · 2026-09-06 UTC
The September 6 changelog increases Meditate's Mana gain from 3 to 4. This changes recovery planning, not the number of rune slots or the requirement to learn a spell. Reflections separately lists two extra Mana from Meditation with Vulnerable +2; Strong Minded separately grants Resilient +2 when meditating without existing stacks.
The announcement does not publish a new button, energy cost, cooldown or way to exceed Max Mana. The two Books keep their own unlock conditions and drawbacks. No combined recovery, stacking interaction or risk-free Meditation rotation was tested here.
Official changelog · 2026-09-05 UTC
The September 5 changelog sets Tome of Dreams cooldown to zero. This is a cooldown change only: the artifact card still describes random spell selection, halved mana cost and no progress toward obtaining Books from those casts. The official spell FAQ says seeing a spell through the Tome does not let you manually cast it without first unlocking and writing its Book.
Zero cooldown does not mean zero mana cost or unlimited actions. The artifact card describes a 3–9-rune pool, while The Dreamer card describes a 2–6 base pool with 3–9 at level three. That cross-card pool distinction remains unresolved; do not assume every Dreamer level has the larger pool.
Compare the Tome's modes and mana rule →
Official FAQ clarification · 2026-08-21 UTC · edited 2026-09-02
The Game Mechanics FAQ explicitly lists Antidote or a mage's Cleansing Waters for Venomed. That supports the spell as a treatment route; it should not be described as wholly unverified. Antidote's current card also lists removal of Venomed, Dazed, Weakness and Blindness, plus 15 Health and 5 Stamina.
The FAQ does not specify normal versus Critical casting. The Trello Critical text names Venomed but links to Bleed. The healing tool therefore marks the spell's Venomed route as partial for a selected cast, rather than guaranteeing removal on either variant. Deepwound and Infection removal are explicitly Critical-only in the spell card.
Compare the treatments for your selected condition →
Message-level references are grouped in this page's source ledger.
Current player questions
Choose a spell by its unlock and job
These are current public-card rules, not a claim that every entry changed in the latest live patch. A pattern image is only the input reference: check the linked Book requirement before building around a spell.
Baseline public Trello WIP checked 2026-09-13T01:38:18.558Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
These solve different problems. Wand lists Max Mana +4 and Max Runes +1; Strong Minded also lists Max Runes +1. The official Meditate correction above changes Mana recovery to 4, not rune capacity. You still need to learn the Book that grants the spell.
The equipment and Book bonuses do not unlock every spell. Staff's Two-Handed wording conflicts with the FAQ's broad hand restriction and its own Staff guidance; Bow explicitly lists a casting exception. Check the specific record rather than treating hand labels as a universal rule.
Compare Wand, Staff and Bow casting evidence →Both come from Hailreign Chronicles. Blizzard lists five Water/Wind hits against all enemies, or six on Critical. Icicle targets one enemy, applies Chilled +2, and adds one more Chilled stack on Critical.
Different target counts and status effects do not establish which spell has the highest final damage. No per-hit damage value is supplied here.
Check Hailreign's costs and affinity requirements →WIP checked 2026-09-09T01:32:55.199Z
Pressure Chamber grants Boiling Burst. Its card lists five Water hits, six on Critical, and consuming Ablaze for area damage. The Book separately says Water attacks on burning enemies consume Ablaze to create a steam explosion.
Do not assume the explosion's damage, radius or number of hits; those fields are not established by this wording. The September 9 card check explicitly says Boiling Burst does not apply Chill with Hailreign Chronicles; do not use its five or six hits as a freeze-building plan.
Check Pressure Chamber before spending Ink →The normal cast heals one party member, reduces most debuffs by three stacks and adds Regeneration +3. Critical raises reduction to five, adds another Regeneration stack, and explicitly names Infection and Deepwound removal.
The official Game Mechanics FAQ also lists Cleansing Waters for Venomed. The Trello Critical label links to Bleed, so the exact cast variant remains uncertain; see the official clarification and healing comparison below.
Compare recovery and condition-specific treatments →WIP checked 2026-09-09T01:32:55.199Z
Each of the four spell cards targets one party member and applies its matching Infused effect +3. Critical adds one more stack, making four from that cast. All four list Arts of Infusion as their Book source.
A four-stack application is not a proven maximum, duration or per-stack damage multiplier. Wind Infusion still links an archived Wind Infused card even though a same-name open status card exists; that source-link mismatch is preserved instead of silently treated as corrected.
Compare the four Infused effects and the Wind source mismatch →WIP checked 2026-09-09T01:32:55.199Z
The September 9 public-board check finds Chaos Chain open again. The card points to the Chaostatic Book, lists Chaos damage and Chaostatic +3, with one additional status stack on Critical. The separately retained September 8 official statement sets base damage to 11.
Do not multiply 11 by status stacks or treat it as final hit damage. The reopening does not establish a new release date, mana cost or tested availability. The Book and the same-name Chaostatic status have different roles.
Open the Chaostatic Book's costs and affinity conditions →WIP checked 2026-09-10T01:32:37.446Z
The current WIP source replaced the Order-affinity/extra-rune healing expression with a 15-HP on-cast cap, still affected by the target's incoming healing. It remains a starter spell that heals one selected party member and reduces Bleed by two.
This is a documented card revision, not a newly confirmed Discord patch. It does not give enough information to compute final healing, rune scaling or a guaranteed Critical result. Runevorant's separate enemy move named Mend is not the player spell.
Compare fixed consumable recovery with Mend's unknown final result →Practical route
Putting it into practice
- 01
Unlock the spell Book
Knowing a Rune pattern is not enough; the spell must be unlocked and written into the run.
- 02
Check available Rune Slots
Runesight, equipment, Staff or Wand, and some Inheritances can affect capacity.
- 03
Add Runes with the correct rule
Extra damage Runes and extra Buff Runes use different published scaling.
Source-linked media
Images and demonstrations




Limits to keep in mind
- A disabled left hand prevents spell casting; two-handed weapons and Claw are listed examples.
- The page does not infer hidden Rune patterns from images.
- A public card can change while the game remains WIP.
Direct answers
Common questions
How are Spells cast?
Players enter the same Rune combination shown in the Bookshelf after unlocking the spell through a Book.
How many Spells are open?
The cleaned public snapshot retains 32 unique open spell records.
What do extra Runes do to Spells?
The September 10 changelog lowers extra-rune damage scaling to 20%. The FAQ separately lists one additional Buff turn; that duration was not changed in the post.
Can Spells be cast with a disabled left hand?
No, according to the official public FAQ.
Primary evidence
Sources and check dates
Owner-authored balance note covering Narcissist and Perfectionist Stamina regeneration and Gustwalker after battle.
Official DiscordSpell learning and Tome limitationPosted 2026-08-21T18:02:36.114Z; edited 2026-09-04T23:28:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Public TrelloForgotten Stories public TrelloOpen work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPChaos Chain (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T18:19:59.685Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPBlizzardChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T07:55:50.306Z. Documentation is not proof of a live patch.
Public Trello WIPIcicleChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-05T07:56:18.589Z. Documentation is not proof of a live patch.
Public Trello WIPHailreign ChroniclesChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-04T02:38:20.356Z. Documentation is not proof of a live patch.
Public Trello WIPBoiling BurstChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-08T19:54:09.049Z. Documentation is not proof of a live patch.
Public Trello WIPPressure ChamberChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T14:30:24.128Z. Documentation is not proof of a live patch.
Public Trello WIPCleansing WatersChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-01T17:46:52.907Z. Documentation is not proof of a live patch.
Public Trello WIPWandChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T08:05:28.184Z. Documentation is not proof of a live patch.
Public Trello WIPStaffChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T08:05:20.882Z. Documentation is not proof of a live patch.
Public Trello WIPBowChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-01T17:35:15.391Z. Documentation is not proof of a live patch.
Public Trello WIPStrong MindedChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-25T19:56:10.635Z. Documentation is not proof of a live patch.
Public Trello WIPMendChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T03:37:01.785Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Official DiscordUpcasting increase reduced to 20%Posted 2026-09-10T17:47:59.009Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordAffinity scaling correctionPosted 2026-09-10T17:50:54.366Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordCursed Inferno DoT starting valuePosted 2026-09-10T16:16:26.536Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordPerfection damage applies only to weaponsPosted 2026-09-08T16:04:51.980Z; checked 2026-09-10T01:41:28.916Z.
Official DiscordSkystruck and Chaoschain base-damage reductionsPosted 2026-09-08T02:03:02.350Z; checked 2026-09-08T02:52:54.969Z.
Official DiscordUnstoppable Wind Speed reductionPosted 2026-09-06T13:44:37.645Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordMeditate Mana recovery increasePosted 2026-09-06T13:54:31.940Z; checked 2026-09-07T01:38:54.287Z.
Official DiscordTome cooldown set to zeroPosted 2026-09-05T04:37:26.147Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordGame Mechanics treatment FAQPosted 2026-08-21T18:02:46.754Z; edited 2026-09-02T15:36:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Public Trello WIPFire Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:01:08.999Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWater Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:00:49.571Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPEarth Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T23:00:25.184Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPWind Infusion (Spells)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T20:26:14.847Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPArts of Infusion (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-09-08T13:40:40.651Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaostatic (Books)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-26T15:48:14.780Z. No live-game test; first collected detail is not necessarily a new update.
Public Trello WIPChaostatic (Status Effects)Checked 2026-09-09T01:32:55.199Z; source activity 2026-08-19T01:52:14.798Z. No live-game test; first collected detail is not necessarily a new update.
Connected field routes
Related guides
Review casting-related starting effects.
02Mechanicscombat decision routeUse healing and damage spells in context.
03Mechanicsbuff and debuff guideMatch published buffs, debuffs, stacks, and treatment items.
04MechanicsDeep Wounds cure guideCheck the downed state, repeat-knock risk, Sterilized Bandage, and Cleansing Waters.