Unique open Artifact cards after duplicate cleanup.

Passive-item archive
Forgotten Stories Artifacts
Forgotten Stories Artifacts are public Trello records that may publish passives, stat bonuses, costs, or requirements. The Forgotten Stories Artifacts directory keeps current card text and evidence state visible without turning artwork or community discussion into unlisted mechanics.
Verified29 primary source routes · checked 2026-09-13Only fields present on the public card are used.
The source may change after the checked date.
No unsupported tier list is mixed into the directory.
Official evidence, practical consequences
Rules and clarifications to check before your next run
Latest evidence check 2026-09-13T01:36:37.265Z. Individual check dates are retained in the source ledger. Changelog statements, older FAQ edits and dated notices are labeled separately; these are not claims of in-game testing.
Official changelog · 2026-09-10 UTC
The September 10 announcement gives an equipped Dreamer Tome +1 Mana regeneration and +1 PEN for elemental-type damage. Dreamer's innate elemental-damage bonuses are 2.5% / 5% / 7.5% across levels, and its innate Health reduction is fixed at −6. The current cards now include the elemental bonuses and Tome stat lines.
The WIP Dreamer card still lists −8 / −7 / −6 Health; the newer official fixed −6 statement takes precedence in this guide. The Tome card's generic PEN line does not override the announced elemental restriction. Unequipped bonuses, regeneration timing and the conflicting base spell pools remain unverified.
Official changelog · 2026-09-10 UTC
The September 10 changelog raises Hunter's base critical chance to 4%. The current Hunter and Rabbits Foot cards agree. The Hunter card separately lists +1.25 percentage points of Hunter Critical Chance for each 10% Luck and an extra-drop passive that excludes bosses.
Do not equate this passive with landing a weapon's Critical QTE. The card's 25% / 40% / 70% extra-drop chances are a separate rule, not the chance to obtain any specific item. No maximum critical chance, rounding rule or combined loot formula is supplied.
Official changelog · 2026-09-05 UTC
The September 5 changelog sets Tome of Dreams cooldown to zero. This is a cooldown change only: the artifact card still describes random spell selection, halved mana cost and no progress toward obtaining Books from those casts. The official spell FAQ says seeing a spell through the Tome does not let you manually cast it without first unlocking and writing its Book.
Zero cooldown does not mean zero mana cost or unlimited actions. The artifact card describes a 3–9-rune pool, while The Dreamer card describes a 2–6 base pool with 3–9 at level three. That cross-card pool distinction remains unresolved; do not assume every Dreamer level has the larger pool.
Compare the Tome's modes and mana rule →
Message-level references are grouped in this page's source ledger.
Current player questions
Artifact warnings: outdated Flip text, QTE help and a nonworking passive
An item description can be present and still explicitly outdated. These checks turn source warnings into decisions without treating a WIP card as an in-game test.
Baseline public Trello WIP checked 2026-09-08T01:33:25.085Z; later checks are dated per answer. Relevant official clarifications appear above. First collected or corrected details are not necessarily a new live update.
WIP checked 2026-09-13T01:34:32.154Z
The Hunter card explicitly excludes bosses from its 25% / 40% / 70% extra-drop chances. Rabbit's Foot's updated 4% base special-critical chance is a different mechanic. Level three converts its special-critical damage into True damage; it does not remove the no-boss restriction on extra drops.
Do not multiply these percentages into a boss's listed drop chance. Wishbone's Luck bonus can be lost when it breaks, and the sources do not provide a tested combined loot formula or guaranteed number of kills.
Separate Hunter critical chance, Luck and extra drops →WIP checked 2026-09-10T07:38:03.684207+00:00
The card reduces Restrain keys by two only when there are more than three keys. Breaking free grants Empower +2 only if you have fewer than two Empower. The listed price is 15 Silver. This is a targeted grapple aid, with a separate condition on the reward after escaping.
It does not shorten every weapon, dodge or parry QTE, remove all grapple input, or grant unlimited Empower from repeated escapes. Three keys does not satisfy 'more than three'. No new threshold or timing change is inferred from the unrelated Greataxe announcement.
Check both the key-count and Empower conditions →WIP checked 2026-09-10T07:38:03.684207+00:00
Quartz Totem, listed at 15 Silver, protects against one Bleeding stack when the amount is higher than one. It does not say Bleed immunity. Carcass's Consume Life damages bleeding players and heals the boss based on consumed Bleed stacks, so the remaining Bleed still matters when deciding whether to enter the graveyard fight.
The Totem wording does not establish a periodic cleanse, treatment of existing stacks, or removal of one-stack applications. Do not assume one Totem neutralizes every hit of a multi-hit move or prevents Consume Life from activating.
Review Consume Life before relying on a one-stack reduction →WIP checked 2026-09-10T07:38:03.684207+00:00
Wishbone lists +25% Luck and a 25-Silver cost. Its break condition is taking a HIT, with a 50% chance to break; the card explicitly says blocking does not count as a hit. That makes preserving the artifact a separate consideration from its Luck bonus.
This is not a guarantee that any attempted block succeeds or stops an unblockable move. The source does not specify poison, recoil or every indirect-damage case. No exact Luck-to-drop formula is provided, so +25% Luck is not +25 percentage points to every loot rate.
Read Wishbone's explicit blocking exception →WIP checked 2026-09-13T01:34:32.154Z
Both list 48 Silver. Sapphire Ring grants +1 Mana on the party turn and +5% Elemental Damage. Ruby Ring changes Fear's outgoing-damage penalty from 30% to 15% and Vulnerable's incoming-damage increase from 20% to 10%; it also lists +5% Physical Damage and Fire Resistance. Choose around the problem your run actually has: Mana supply or those named damage penalties. The September 13 check confirms Sapphire Ring now lists Max Mana +1, a flat point rather than +1%.
Ruby does not remove Fear or Vulnerable, and does not claim to fix Fear's Speed or dodge/parry penalties. Sapphire's party-turn recovery is separate from its flat Max Mana bonus; extra personal turns are not confirmed to trigger it. Listed prices do not guarantee stock.
Check the corrected flat Mana bonus and party-turn trigger →The Coin card calls its own description heavily outdated and redirects readers to The Wagerer. That inheritance card allows three Flip uses per battle across all players. It describes Tails as 45% of your own maximum HP and Heads as 80% of the target's maximum HP; against bosses it lists 65% self damage and 15% target damage.
Do not use the old Coin card's twice-per-battle or 40% values. Wagerer also says self damage ignores defense and protection, including Barrier. These are the redirected WIP rules, not a safe or tested boss strategy.
Read the redirected Flip limits and Luck rule →Its card explicitly marks the on-death 50 Chaos damage explosion as DOESNT WORK. It separately lists +7.5% Chaos Damage and a cost of 25 silver.
Do not buy it for a guaranteed death explosion or treat it as a revive. The broken-passive note does not establish that every other field is broken.
Review actual death rules before relying on an artifact →The card says it makes some Weapon QTEs easier and lists a cost of 19 Silver, 50 Copper. It does not name the affected weapon families or quantify larger timing windows.
It is not evidence of automatic Criticals, easier defensive dodges, or universal grapple assistance. Learn the published input for the weapon you actually use.
Review weapon-specific input and Critical conditions →WIP checked 2026-09-10T01:32:37.446Z
Bow, Assassin, Brutal and Sword Bandit each now list Weapon Manual at 10%, quantity 1. Runevorant and Grovorant list Old Runestone at 10%, quantity 1. Their artifact cards distinguish the goal: Manual gives +50% weapon-mastery experience; Runestone gives +50% experience for elemental affinities. Each card lists a 20-silver cost.
An experience bonus is not a higher affinity cap or +50% damage. Listed costs do not prove shop stock. Ten percent is not a ten-kill guarantee; no pity rule or exact experience-per-hit formula is established.
Check the shared affinity cap before selecting a training artifact →WIP checked 2026-09-10T01:32:37.446Z
Contorted, Crystaloid and Chaos Shredder now each list Chaos Heart, quantity 1, at 10%. This provides named drop sources. The artifact card separately lists +7.5% Chaos damage and still explicitly marks its on-death explosion DOESNT WORK.
The new drop percentages do not fix the artifact passive. Do not plan a last-hit explosion or revival around it. Contorted's low-health Overload is documented as neither blockable nor parriable; no safe dodge direction is supplied.
Review Overload's low-health trigger before choosing that enemy →Source-linked records
Search the records
14 records. Search includes the full requirements and effects; expand a result to read its source fields.

Tome of Dreams
Official correctionThe official statement specifies elemental-type PEN and an equipped Dreamer Tome. The generic card line does not establish universal weapon PEN. Checked 2026-09-13T01:35:15.806Z. Check the equipped-Tome restriction →
Read all Tome of Dreams requirements, effects and limits
Description
“A book filled with the dreams of plenty of ancient mages.” ~ Ingame Cost: 15 Silver
Passives
Passive Gain Skill Tome of Dreams, allowing you to pick one of three options: Offensive, Defensive, and Random. Offensive spells rolls from the pool of damage dealing spells, defensive pulls from all buffing and defensive spells, with healing spells being added to the pool with injured teammates, and random picking a spell out of every available 3-9 rune spell currently. Spells cast this way have their mana costs halved, but do not contribute to getting books.
Stats Bonuses
Elemental PEN: +1 (equipped Dreamer Tome; official clarification) Mana Regeneration: +1

Rabbits Foot
Read all Rabbits Foot requirements, effects and limits
Description
“A Lucky Charm for Hunting” ~ Ingame Starting Artifact for The Hunter
Passives
This artifact grants a chance to perform an additional critical hit that deals 75% extra damage. The chance is based on your Luck, with a base chance of 4%

Sapphire Ring
Read all Sapphire Ring requirements, effects and limits
Description
“The sapphire in this ring emanates power, making mana condense within your vessel.” ~ Ingame Cost: 48 Silver
Passives
This artifact makes you regen +1 mana on party turn.
Stats Bonuses
Elemental DMG: 5% Max Mana: +1

Chaos Heart
Source warningThe source marks its death-explosion passive DOESNT WORK. Do not plan a revive or a guaranteed last-hit explosion around that text. Read the artifact warning and next steps →
Read all Chaos Heart requirements, effects and limits
Description
“The core of many underground chaofic beigns... The energy it contains is still active and unstable.” ~ Ingame Cost: 25 Silver
Passives
This artifact when you die will explode dealing 50 chaos damage to all enemies. (DOESNT WORK)
Stats Bonuses
Chaos Damage: +7.5%

Coin of Judgment
Source warningThis card explicitly calls its description heavily outdated and redirects to The Wagerer. Its old Flip numbers below are historical source text, not current advice. Read the artifact warning and next steps →
Read all Coin of Judgment requirements, effects and limits
Description
“A coin passed throuhg your merchant family herency.” ~ Ingame Cost: 15 Silver
Passives
This artifact grants the Flip skill. There is a 50% chance you take true damage equal to 40% of your maximum health, but else the target takes the damage instead. Flip may only be used twice per battle across all players. This effect is reduced to 20% against bosses. Flip may be affected by Luck. Note: The item description is heavily outdated, please refer to the The Wagerer card for up to date info.

Bruiser Bands
Read all Bruiser Bands requirements, effects and limits
Description
“Some bands to cover your skin from your strong punch and give you more confidence.” ~ Ingame Cost: 15 Silver
Passives
This artifact will reduce the number of Restrain Keys by 2 when there are more than 3. In addition, breaking free grants +2 Empower if you have fewer than 2 Empower.

Quartz Totem
Read all Quartz Totem requirements, effects and limits
Description
“A refined quartz crystal made of clayvorant eyes, you can feel a essence of purity emmanating from it” ~ Ingame Cost: 15 Silver
Passives
This artifact protects you from 1 Bleeding stack if the amount is higher than 1

Emerald Ring
Read all Emerald Ring requirements, effects and limits
Description
“The Emerald in this ring emanates power, making your life stay together.” ~ Ingame Cost: 48 Silver
Passives
This artifact will prevent you from getting Deepwound when knocked
Stats Bonuses
Max Stamina: +1 Incoming Healing: +5% Outgoing Healing: +5%

Smithing Kit
Read all Smithing Kit requirements, effects and limits
Description
“A weapon in good state is effective and powerful.” ~ Ingame Cost: 19 Silver 50 Copper
Passives
This artifact makes some Weapon QTEs Easier

Silver Necklace
Read all Silver Necklace requirements, effects and limits
Description
“Necklace made to cleanse the human lands from cursed beigns.” ~ Ingame Cost: 18 Silver
Passives
This artifact makes you deal 10% more damage against the undead.
Stats Bonuses
Elemental DMG: 5% Outgoing Healing: 5%

Wishbone
Read all Wishbone requirements, effects and limits
Description
“You feel sighly luckier!.” ~ Ingame Cost: 25 Silver
Passives
Taking a HIT has a 50% chance to break this artifact. Blocking does not count as a hit.
Stats Bonuses
\+25% luck

Ruby Ring
Read all Ruby Ring requirements, effects and limits
Description
“The ruby in this ring emanates power, making your body feel stronger.” ~ Ingame Cost: 48 Silver
Passives
This artifact reduces Fear dmg reduction from 30% to 15% and Vulnerable Incoming damage from 20% to 10%.
Stats Bonuses
Physical DMG: 5% Fire RES: 5%

Weapon Manual
Read all Weapon Manual requirements, effects and limits
Description
“Old techniques about how to handle maces, swords, etc. Seems it belonged to an adventurer.” ~ Ingame Cost: 20 Silver
Passives
Gain 50% more experience for your weapon mastery
Stats Bonuses
Physical Bonus: +5%

Old Runestone
Read all Old Runestone requirements, effects and limits
Description
“Seems like this old runestone lost its energy.” ~ Ingame Cost: 20 silver
Passives
Gain 50% more experience for all elemental affinities
Stats Bonuses
Elemental Damage: +5%
10 more source-linked records remain.
Practical route
Putting it into practice
- 01
Search the item
Filter by name, label, passive wording, or stat term.
- 02
Read the card boundary
Separate a published effect from an empty or unfinished field.
- 03
Connect the build
Use Stats, Books, Items, and combat context before deciding whether the effect is useful.
Source-linked media
Images and demonstrations




Limits to keep in mind
- Artwork does not prove a mechanic not written on the card.
- The directory does not publish unverified drop odds or hidden requirements.
- No cross-version tier ranking is claimed.
Direct answers
Common questions
How many Artifacts are open?
The cleaned snapshot retains 14 unique open Artifact records after closed cards are excluded.
What data do Artifacts show?
Published passives, stat bonuses, costs, requirements, labels, and source state when present.
Are Artifacts ranked?
No unsupported ranking is included.
How fresh are Artifacts?
The source snapshot was checked on 2026-09-13T01:38:18.558Z and links to every live card.
Primary evidence
Sources and check dates
Open work-in-progress records checked 2026-09-13T01:38:18.558Z.
Public Trello WIPCoin of JudgmentChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-28T07:38:05.679Z. Documentation is not proof of a live patch.
Public Trello WIPThe WagererChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-01T17:50:06.208Z. Documentation is not proof of a live patch.
Public Trello WIPChaos HeartChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-30T10:20:58.711Z. Documentation is not proof of a live patch.
Public Trello WIPSmithing KitChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-26T22:03:07.702Z. Documentation is not proof of a live patch.
Public Trello WIPBow BanditChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:43:37.781Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPAssassin BanditChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:43:18.160Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPBrutal BanditChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:43:02.123Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPSword BanditChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:42:26.450Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPRunevorantChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:39:37.330Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPGrovorantChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:39:05.105Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPContortedChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:37:44.067Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPCrystaloidChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:37:33.537Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPChaos ShredderChecked 2026-09-10T01:32:37.446Z; source activity 2026-09-09T12:37:05.901Z. Activity is not a dedicated publication or edit timestamp. Not live-drop testing.
Public Trello WIPSapphire RingChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-11T15:01:42.676Z. Documentation is not proof of a live patch.
Public Trello WIPRuby RingChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-26T21:38:10.880Z. Documentation is not proof of a live patch.
Public Trello WIPFearChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-19T01:45:08.905Z. Documentation is not proof of a live patch.
Public Trello WIPVulnerableChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-19T01:22:47.624Z. Documentation is not proof of a live patch.
Public Trello WIPWishboneChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-26T21:42:49.094Z. Documentation is not proof of a live patch.
Public Trello WIPQuartz TotemChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-27T20:03:18.092Z. Documentation is not proof of a live patch.
Public Trello WIPCarcassChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-09T12:45:25.577Z. Documentation is not proof of a live patch.
Public Trello WIPBruiser BandsChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-27T20:05:40.576Z. Documentation is not proof of a live patch.
Public Trello WIPWeapon ManualChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-20T08:56:02.547Z. Documentation is not proof of a live patch.
Public Trello WIPOld RunestoneChecked 2026-09-13T01:38:18.558Z; card activity 2026-08-18T20:40:08.102Z. Documentation is not proof of a live patch.
Public Trello WIPThe HunterChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-12T21:43:44.255Z. Documentation is not proof of a live patch.
Public Trello WIPRabbits FootChecked 2026-09-13T01:38:18.558Z; card activity 2026-09-12T21:43:54.955Z. Documentation is not proof of a live patch.
Official DiscordHunter base critical chancePosted 2026-09-10T16:16:26.536Z; checked 2026-09-13T01:36:37.265Z.
Official DiscordTome cooldown set to zeroPosted 2026-09-05T04:37:26.147Z; checked 2026-09-06T03:10:47.686Z.
Official DiscordSpell learning and Tome limitationPosted 2026-08-21T18:02:36.114Z; edited 2026-09-04T23:28:00+08:00 (minute precision); checked 2026-09-06T03:10:47.686Z.
Connected field routes
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03Mechanicscombat decision routeUse passives in battle context.
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