The official Initial Gameplay answer directly states that Money buys items in town.

Early economy guide
Forgotten Stories Money
Forgotten Stories Money buys items in town, and the official Initial Gameplay answer recommends Aggrovant Hunt or Bandit Camp as early sources of Money and Ink. It does not publish quest payout amounts. This Forgotten Stories Money guide therefore uses source-linked prices as planning examples while leaving reward totals, conversion ratios, and guaranteed stock unknown.
Verified3 primary source routes · checked 2026-09-13Aggrovant Hunt and Bandit Camp are the two official early recommendations for Money and Ink.
Public cards publish prices or values in copper and silver without defining a conversion ratio.
The checked official answer recommends quests but gives no fixed reward amount.
Verified decision tool
Published-price money planner
Silver and Copper stay as separate ledgers because no checked source defines a conversion rate.
Source-linked records
Search the records
5 records. Search includes the full requirements and effects; expand a result to read its source fields.
Dried Bread
Common
Read all Dried Bread requirements, effects and limits
Published details
“It may not taste extraordinary, but it is cheap, filling, and gets the job done.” - Game Description Recipe: 3 Wheat.
Recover
Health: +6
Status
Well Fed: +3 Value: 40 copper.
Mini Healing Elixir
Uncommon
Read all Mini Healing Elixir requirements, effects and limits
Published details
“It will magically close some small wounds.” - Game Description Health +15 on use. Crafted with 1 Manamerry and 1 Lility, or bought for 8 Silver and 50 Copper.
Sterilized Bandage
Rare
Read all Sterilized Bandage requirements, effects and limits
Published details
“A tightly wrapped, herb-treated bandage that seals torn flesh and covers wounds before they fester.” - Game Description Removes Deep Wounds. Crafted with 1 Lility and 3 Rags, or bought at town for 10 silver.

Weapon Manual
Read all Weapon Manual requirements, effects and limits
Description
“Old techniques about how to handle maces, swords, etc. Seems it belonged to an adventurer.” ~ Ingame Cost: 20 Silver
Passives
Gain 50% more experience for your weapon mastery
Stats Bonuses
Physical Bonus: +5%

Leather Vest
Stats
Fire Resistance: +8% Water Resistance: +8% Wind Resistance: +8% Earth Resistance: +8% Slash Resistance: +8% Blunt Resistance: +8%
Read all Leather Vest requirements, effects and limits
Description
“Armor Piece” ~ Ingame Cost: 5 silver
1 more source-linked records remain.
Practical route
Putting it into practice
- 01
Start with the two named quest routes
For an early Forgotten Stories Money route, the staff FAQ recommends Aggrovant Hunt or Bandit Camp. That recommendation does not guarantee a fixed payout, encounter result, or completion time.
- 02
Budget against verified public prices
Examples on current cards include Leather Vest at 5 silver, Mini Healing Elixir at 8 silver 50 copper, Sterilized Bandage at 10 silver, and Weapon Manual at 20 silver.
- 03
Separate price, value, and ingredient total
The Dried Bread card lists Value 40 copper, while Discord says buying three Wheat for its recipe totals 30 copper. Those are different published fields and should not be merged into a profit claim.
- 04
Recheck the source before a purchase plan
Public cards are work in progress. Forgotten Stories Money costs help compare scale, but the records do not prove an item is stocked in every town visit or unchanged in the live build.
Source-linked media
Images and demonstrations


Limits to keep in mind
- The official early-game answer does not publish the Money or Ink payout for Aggrovant Hunt or Bandit Camp.
- No checked primary source defines a copper-to-silver conversion ratio, so this page never converts between them.
- A Trello card's Value field is not automatically a confirmed purchase price, sale price, or guaranteed shop listing.
- No complete live shop inventory, restock schedule, regional price variation, or fastest farming rate was verified.
Direct answers
Common questions
How do you get early Money?
The official Initial Gameplay FAQ recommends Aggrovant Hunt or Bandit Camp for early Money and Ink, without publishing a fixed payout.
What is Money used for?
The official answer says Money buys items in town. Public cards provide selected copper and silver price examples.
What can Money buy?
Current WIP examples include a 5-silver Leather Vest, an 8-silver-50-copper Mini Healing Elixir, a 10-silver Sterilized Bandage, and a 20-silver Weapon Manual.
What is the Money conversion rate?
No checked primary source defines a copper-to-silver ratio, so no conversion is published here.
Primary evidence
Sources and check dates
Connected field routes
Related guides
Compare protection costs and the recommended early progression.
02Archivesrecovery recipe archiveCompare recipe ingredients, recovery, and Value fields.
03Archivesshards and Ink boundaryKeep leave rewards, Ink Shards, Ink, and town Money separate.
04Official sourcespublic development boardOpen current WIP cost cards before relying on a value.